Photon Quantum 3.0.0

Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NExample
 NPhoton
 NQuantum
 NQuantumUser
 NSystem
 NUnityEngine
 CAssetDBRepresents an asset database
 CAssetObjectQueryRepresents a query for asset objects in the resource manager
 CComponentSetA bitset representing a set of components. The set can contain up to 512 components. This type is not serializable, as any defining or removing a component type would affect other component indices
 CComponentTypeRefA persistent and serializable reference to a component type. Is valid as long as the component type is not renamed
 CDictionaryEntryA base class for dictionary entries. For maximum compatibility with Unity, dictionaries in prototypes are serialized as an array of entries, rather than a dictionary
 CHostProfilerProvides profiling functionality for the host. It used to measure different parts of the engine compared to Profiler, which in turn is used to measure the performance at finer granularity
 CIGameResultRepresents the result of a game
 CIgnoreInAssetObjectCheckAttributeHelper attribute used in Quantum migration
 CIHostProfilerInterface for the host profiler
 CIRuntimeConfigRepresents the runtime configuration for the Quantum engine
 CIRuntimePlayerRepresents a runtime player
 CISerializationCallbackReceiverA replacement for UnityEngine.ISerializationCallbackReceiver
 CLastSupportedVersionAttributeMarks the last Quantum version that supports the attributed type/method/property/field
 CQuantumJsonSerializerA serializer that is able to deserialize JSON produced by QuantumUnityJsonSerializer. Handles SerializeReference, Unity-style byte[] serialization and fixed-size buffers. Uses UnityJsonUtilityConvert under the hood