Quantum 3
3.0.9
The navmesh link data structure. More...
Public Member Functions | |
| void | Serialize (ByteStream stream, Boolean write, int regionBlockCount=NavMeshRegionMask.BLOCK_COUNT) |
| Serialize or deserialize the vertex data to an asset. More... | |
Public Attributes | |
| FP | CostOverride |
| The cost override. More... | |
| FPVector3 | End |
| The world position of the end of the link. More... | |
| String | Name |
| The name of the link. More... | |
| NavMeshRegionMask | Region |
| The region mask that can enabled or disable this link during run-time. More... | |
| FPVector3 | Start |
| The world position of the start of the link. More... | |
| Int32 | Triangle |
| The triangle of the end position. More... | |
The navmesh link data structure.
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inline |
Serialize or deserialize the vertex data to an asset.
| stream | Asset stream |
| write | Write or read |
| regionBlockCount | Make transition from 2 to 8 mask blocks non-breaking. |
| FPVector3 Quantum.NavMeshLink.Start |
The world position of the start of the link.
| FPVector3 Quantum.NavMeshLink.End |
The world position of the end of the link.
| Int32 Quantum.NavMeshLink.Triangle |
The triangle of the end position.
| FP Quantum.NavMeshLink.CostOverride |
The cost override.
| NavMeshRegionMask Quantum.NavMeshLink.Region |
The region mask that can enabled or disable this link during run-time.
| String Quantum.NavMeshLink.Name |
The name of the link.