Interface for receiving callbacks once per frame while two non-trigger 3D colliders are touching. More...
Public Member Functions | |
void | OnCollision3D (Frame f, CollisionInfo3D info) |
Called once per frame while two non-trigger 3D colliders are touching. More... | |
Additional Inherited Members | |
Properties inherited from Quantum.ISignal | |
Int32 | RuntimeIndex [get] |
Index of the signal in the runtime. More... | |
Interface for receiving callbacks once per frame while two non-trigger 3D colliders are touching.
At least one of the entities involved in a collision must have the respective CallbackFlags set for the callback to be called.
See Quantum.Physics3D.PhysicsEngine3D.Api.SetCallbacks for setting the callbacks flags to an entity.