Public Member Functions | |
void | OnPlayerDisconnected (Frame f, PlayerRef player) |
The signal is called when a player has been removed and disconnected from the simulation. More... | |
Additional Inherited Members | |
Properties inherited from Quantum.ISignal | |
Int32 | RuntimeIndex [get] |
Index of the signal in the runtime. More... | |
The signal is called when a player has been removed and disconnected from the simulation.
It's originating from the Core.PlayerConnectedSystem.
The connected status is based on the DeterministicFrame.GetPlayerInputFlags.
The signal is always called from a verified frame.
///
f | The frame reference. |
player | The disconnected player. |