Interface for receiving callbacks once per frame while a non-trigger and a trigger 2D colliders are touching. More...
Public Member Functions | |
void | OnTrigger2D (Frame f, TriggerInfo2D info) |
Called once per frame while a non-trigger and a trigger 2D colliders are touching. More... | |
Additional Inherited Members | |
Properties inherited from Quantum.ISignal | |
Int32 | RuntimeIndex [get] |
Index of the signal in the runtime. More... | |
Interface for receiving callbacks once per frame while a non-trigger and a trigger 2D colliders are touching.
No collision is checked between two kinematic colliders that are both trigger or both non-trigger.
At least one of the entities involved in a collision must have the respective CallbackFlags set for the callback to be called.
See Quantum.Physics2D.PhysicsEngine2D.Api.SetCallbacks for setting the callbacks flags to an entity.