A component that will make the agent avoid other agents while calculating the navigation steering. Requires NavMeshSteeringAgent and NavMeshPathfinder.
More...
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static void | Serialize (void *p, FrameSerializer serializer) |
| Callback to serialize this component into a snapshot of the game state. More...
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const int | SIZE = 40 |
| The component size in bytes. More...
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A component that will make the agent avoid other agents while calculating the navigation steering. Requires NavMeshSteeringAgent and NavMeshPathfinder.
◆ Serialize()
static void Quantum.NavMeshAvoidanceAgent.Serialize |
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void * |
p, |
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FrameSerializer |
serializer |
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) |
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inlinestatic |
Callback to serialize this component into a snapshot of the game state.
- Parameters
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p | The component pointer |
serializer | The serializer |
◆ SIZE
const int Quantum.NavMeshAvoidanceAgent.SIZE = 40 |
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static |
The component size in bytes.
◆ AvoidanceMask
int Quantum.NavMeshAvoidanceAgent.AvoidanceMask |
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getset |
◆ AvoidanceLayer
byte Quantum.NavMeshAvoidanceAgent.AvoidanceLayer |
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getset |
◆ Priority
byte Quantum.NavMeshAvoidanceAgent.Priority |
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getset |