Most common Quantum system type. Implements a regular Update() with all the usual features. More...
Public Member Functions | |
SystemMainThread () | |
Create a new system. More... | |
SystemMainThread (string name) | |
Create a new system with a custom name. More... | |
abstract void | Update (Frame f) |
Override to add workload. More... | |
Public Member Functions inherited from Quantum.SystemBase | |
SystemBase () | |
Constructor. More... | |
SystemBase (string scheduleSample) | |
Create a new instance and setting the sample name. More... | |
virtual void | OnDisabled (Frame f) |
Is called when the system was disabled for example after Frame.SystemDisable(Type). More... | |
virtual void | OnEnabled (Frame f) |
Is called when the system was enabled for example after calling Frame.SystemEnable<T>() or during QuantumGame.InitSystems(Photon.Deterministic.DeterministicFrame). More... | |
virtual void | OnInit (Frame f) |
Is called when the system is initialized. More... | |
TaskHandle | OnSchedule (Frame f, TaskHandle taskHandle) |
Creates the task graph for the system. More... | |
Protected Member Functions | |
override TaskHandle | Schedule (Frame f, TaskHandle taskHandle) |
Override to add additional tasks. More... | |
TaskHandle | ScheduleUpdate (Frame f, TaskHandle taskHandle) |
Adds the basic update callback. More... | |
Additional Inherited Members | |
Properties inherited from Quantum.SystemBase | |
virtual IEnumerable< SystemBase > | ChildSystems [get] |
The enumerable child systems. More... | |
IEnumerable< SystemBase > | Hierarchy [get] |
Creates the complete sub graph of child systems. More... | |
SystemBase | ParentSystem [get] |
The parent system in the system hierarchy. More... | |
Int32 | RuntimeIndex [get, set] |
A unique index assigned to identify systems at runtime. More... | |
virtual Boolean | StartEnabled [get, set] |
Set to true when the simulation should start with this system enabled. More... | |
Most common Quantum system type. Implements a regular Update() with all the usual features.
Always register new system types on the SystemsConfig.
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inline |
Create a new system.
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inline |
Create a new system with a custom name.
name | The system name shows up in the task profiler for example. |
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inlineprotected |
Adds the basic update callback.
f | The referenced frame. |
taskHandle | The initial task handle. |
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inlineprotectedvirtual |
Override to add additional tasks.
f | The referenced frame. |
taskHandle | The initial task handle. |
Implements Quantum.SystemBase.
Reimplemented in Quantum.SystemMainThreadGroup.
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pure virtual |
Override to add workload.
f | The current fame. |
Implemented in Quantum.SystemMainThreadGroup, Quantum.SystemMainThreadFilter< T >, and Quantum.Core.PlayerConnectedSystem.