Information about a static collider. More...
Public Attributes | |
AssetRef | Asset |
A reference to an asset that can be linked to the static collider. By default, no asset is linked to the collider. More... | |
Int32 | ColliderIndex |
0-based index of the collider in the Map Map.StaticColliders2D or Map.StaticColliders3D array. More... | |
Boolean | IsTrigger |
If the static collider is trigger. More... | |
Int32 | Layer |
The layer of the static baked into the map asset. By default is the layer of the GameObject that has the static collider component. More... | |
PhysicsCommon.StaticColliderMutableMode | MutableMode |
If the static collider can be enabled/disabled in runtime and, if so, its starting state. More... | |
String | Name |
The name of the static baked into the map asset. By default is the name of the GameObject that has the static collider component. More... | |
String | Tag |
The tag of the static baked into the map asset. By default is the tag of the GameObject that has the static collider component. More... | |
Information about a static collider.
String Quantum.StaticColliderData.Name |
The name of the static baked into the map asset. By default is the name of the GameObject that has the static collider component.
String Quantum.StaticColliderData.Tag |
The tag of the static baked into the map asset. By default is the tag of the GameObject that has the static collider component.
Int32 Quantum.StaticColliderData.Layer |
The layer of the static baked into the map asset. By default is the layer of the GameObject that has the static collider component.
AssetRef Quantum.StaticColliderData.Asset |
A reference to an asset that can be linked to the static collider. By default, no asset is linked to the collider.
Boolean Quantum.StaticColliderData.IsTrigger |
If the static collider is trigger.
Int32 Quantum.StaticColliderData.ColliderIndex |
0-based index of the collider in the Map Map.StaticColliders2D or Map.StaticColliders3D array.
PhysicsCommon.StaticColliderMutableMode Quantum.StaticColliderData.MutableMode |
If the static collider can be enabled/disabled in runtime and, if so, its starting state.