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| struct | DistanceJoint3D |
| | A Joint3D that connects a Physics Body to an anchor and attempts to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
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| struct | HingeJoint3D |
| | A Joint3D that attaches a Physics Body to an anchor around which it can rotate. The connected anchor can be a world-space position or another entity with at least a transform component. The rotation can happen freely or, optionally, with limiting angles and/or a motor torque. More...
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| struct | Hit3D |
| | Information returned from a valid hit of a physics query. More...
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| struct | HitCollection3D |
| | Collection of hit information returned from a physics query. More...
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| struct | Joint3D |
| | Defines a connection between a 3D Physics Body and an anchor, according to velocity and/or position constraints. The connected anchor can be a world-space position or another entity with at least a transform component. More...
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| class | PhysicsEngine3D |
| | 3D Physics API More...
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| struct | SpringJoint3D |
| | A Joint3D that attaches a Physics Body to an anchor as if connected by a spring, trying to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
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