The interface encapsulates managing the Quantum RPCs. More...
Public Member Functions | |
void | AddRpc (int playerSlot, byte[] data, bool command) |
Adds an RPC to the simulation. More... | |
QTuple< byte[], bool > | GetRpc (int frame, int player) |
Gets the RPC data for the given frame and player. More... | |
The interface encapsulates managing the Quantum RPCs.
QTuple<byte[], bool> Photon.Deterministic.IDeterministicRpcProvider.GetRpc | ( | int | frame, |
int | player | ||
) |
Gets the RPC data for the given frame and player.
frame | Frame number |
player | Player |
Implemented in Quantum.InputProvider, Quantum.RingBufferInputProvider, Quantum.StreamReplayInputProvider, and Quantum.BitStreamReplayInputProvider.
void Photon.Deterministic.IDeterministicRpcProvider.AddRpc | ( | int | playerSlot, |
byte[] | data, | ||
bool | command | ||
) |
Adds an RPC to the simulation.
playerSlot | The local player slot |
data | The RPC data |
command | Is the RPC a deterministic command |
Implemented in Quantum.InputProvider, Quantum.RingBufferInputProvider, Quantum.StreamReplayInputProvider, and Quantum.BitStreamReplayInputProvider.