Interface for receiving callbacks once a non-trigger and a trigger 3D colliders stop touching. More...
Public Member Functions | |
void | OnTriggerExit3D (Frame f, ExitInfo3D info) |
Called once a non-trigger and a trigger 3D colliders stop touching. More... | |
Additional Inherited Members | |
Properties inherited from Quantum.ISignal | |
Int32 | RuntimeIndex [get] |
Index of the signal in the runtime. More... | |
Interface for receiving callbacks once a non-trigger and a trigger 3D colliders stop touching.
No collision is checked between two kinematic colliders that are both trigger or both non-trigger.
At least one of the entities involved in a collision must have the respective CallbackFlags set for the callback to be called.
See Quantum.Physics3D.PhysicsEngine3D.Api.SetCallbacks for setting the callbacks flags to an entity.