Quantum CodeGen for Qtn files. This type is placed in a standalone asmdef to make sure it can be compiled and run even in case of compile errors in other parts of the project. More...
Static Public Member Functions | |
static void | Run () |
Runs the Quantum CodeGen for all QuantumQtnAsset in the project with default settings. Can be invoked with command line argument (-executeMethod Quantum.Editor.QuantumCodeGenQtn.Run). More... | |
static void | Run (bool verbose) |
Runs the Quantum CodeGen for all QuantumQtnAsset in the project with default settings. More... | |
static void | Run (bool verbose, GeneratorOptions options) |
Runs the Quantum CodeGen for all QuantumQtnAsset in the project with custom settings. More... | |
static void | Run (string[] qtnFiles, bool verbose) |
Runs the Quantum CodeGen for specific Qtn files with default settings. More... | |
static void | Run (string[] qtnFiles, bool verbose, GeneratorOptions options) |
Runs the Quantum CodeGen for specific Qtn files with custom settings. More... | |
Static Public Attributes | |
const string | VersionFilepath = "Assets/Photon/Quantum/Editor/CodeGen/QuantumCodeGenQtn.Version.txt" |
The Quantum CodeGen version that the SDK expects. This is used to show a hint to restart UnityEditor during upgrading for example. More... | |
Quantum CodeGen for Qtn files. This type is placed in a standalone asmdef to make sure it can be compiled and run even in case of compile errors in other parts of the project.
|
inlinestatic |
Runs the Quantum CodeGen for all QuantumQtnAsset in the project with default settings. Can be invoked with command line argument (-executeMethod Quantum.Editor.QuantumCodeGenQtn.Run).
|
inlinestatic |
Runs the Quantum CodeGen for specific Qtn files with default settings.
qtnFiles | Qtn files to be analyzed |
verbose | Log verbose output |
|
inlinestatic |
Runs the Quantum CodeGen for specific Qtn files with custom settings.
qtnFiles | Qtn files to be analyzed |
verbose | Log verbose output |
options | CodeGen options |
|
inlinestatic |
Runs the Quantum CodeGen for all QuantumQtnAsset in the project with custom settings.
verbose | Log verbose output |
options | CodeGen options |
|
inlinestatic |
Runs the Quantum CodeGen for all QuantumQtnAsset in the project with default settings.
verbose | Log verbose output |
|
static |
The Quantum CodeGen version that the SDK expects. This is used to show a hint to restart UnityEditor during upgrading for example.