Does not have to implement checksum, because it's a hard-coded synced event. More...
Public Member Functions | |
EventGameResult () | |
Constructor. More... | |
Public Member Functions inherited from Quantum.EventBase | |
EventBase (int id, EventFlags flags) | |
Event event constructor. More... | |
virtual void | OnReleased () |
Is called when the event is released and returned to the pool. More... | |
Public Attributes | |
GameResult | GameResult |
The game result that was created by the simulation. More... | |
Public Attributes inherited from Quantum.EventBase | |
readonly int | Id |
The event id. More... | |
Int32 | Tick |
The tick that the event was invoked on. More... | |
Static Public Attributes | |
const Int32 | ID = 0 |
The game result event id. More... | |
Properties | |
new QuantumGame | Game [get, set] |
Override the Game accessor to return the specialized QuantumGame instead of the interface. More... | |
Properties inherited from Quantum.EventBase | |
bool | CanBeInvokedOnClient [get] |
Returns true if the event can be invoked on the client. More... | |
bool | CanBeInvokedOnServer [get] |
Returns true if the event can be invoked on the server. More... | |
IDeterministicGame | Game [get, set] |
The reference to the game that the event is dispatched to. More... | |
bool | Synced [get] |
Returns true if the event is a synced event. More... | |
Properties inherited from Quantum.IDispatchable | |
IDeterministicGame | Game [get] |
The game that the callback or event is dispatched to. More... | |
Does not have to implement checksum, because it's a hard-coded synced event.
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inline |
Constructor.
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static |
The game result event id.
GameResult Quantum.EventGameResult.GameResult |
The game result that was created by the simulation.
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getset |
Override the Game accessor to return the specialized QuantumGame instead of the interface.