The SimulationConfig holds parameters used in the ECS layer and inside core systems like physics and navigation. More...
Public Types | |
enum | AutoLoadSceneFromMapMode |
The scene load mode to use when changing Quantum maps. More... | |
Public Member Functions | |
override void | Loaded (IResourceManager resourceManager, Native.Allocator allocator) |
The asset loaded callback, caches fixed calculation results. More... | |
Public Member Functions inherited from Quantum.AssetObject | |
virtual void | Disposed (IResourceManager resourceManager, Native.Allocator allocator) |
Called when the asset object is disposed. More... | |
virtual void | Reset () |
Resets the asset object. More... | |
Public Attributes | |
AutoLoadSceneFromMapMode | AutoLoadSceneFromMap = AutoLoadSceneFromMapMode.UnloadPreviousSceneThenLoad |
This option will trigger a Unity scene load during the Quantum start sequence. This might be convenient to start with but once the starting sequence is customized disable it and implement the scene loading by yourself. "Previous Scene" refers to a scene name in Quantum Map. More... | |
SimulationConfigChecksumErrorDumpOptions | ChecksumErrorDumpOptions |
Additional options for checksum dumps, if the default settings don't provide a clear picture. More... | |
FP | ChecksumSnapshotHistoryLengthSeconds = 3 |
How long to store checksumed verified frames. The are used to generate a frame dump in case of a checksum error happening. Not used in Replay and Local mode. Default is 3. More... | |
SimulationUpdateTime | DeltaTimeType = SimulationUpdateTime.Default |
Configure how the client tracks the time to progress the Quantum simulation from the QuantumRunner class. More... | |
FrameBase.EntitiesConfig | Entities |
Global entities configuration More... | |
int | HeapExtraCount = 0 |
Sets extra heaps to allocate for a session in case you need to create 'auxiliary' frames than actually required for the simulation itself. Default is 0. More... | |
int | HeapPageCount = 256 |
Define the max heap page count for memory the frame class uses for custom allocations like QList for example. Default is 256. More... | |
int | HeapPageShift = 15 |
Define the max heap size for one page of memory the frame class uses for custom allocations like QList for example. The default is 15. More... | |
HeapTrackingMode | HeapTrackingMode = HeapTrackingMode.DetectLeaks |
If and to which extent allocations in the Frame Heap should be tracked when in Debug mode. Recommended modes for development is DetectLeaks . While actively debugging a memory leak,TraceAllocations mode can be enabled (warning: tracing is very slow). More... | |
Navigation.Config | Navigation |
Global navmesh configurations. More... | |
PhysicsCommon.Config | Physics |
Global physics configurations. More... | |
int | ThreadCount = 2 |
Override the number of threads used internally. Default is 2. More... | |
Public Attributes inherited from Quantum.AssetObject | |
AssetObjectIdentifier | Identifier |
The identifier of the asset object. More... | |
AssetObject | Settings => this |
Gets the asset object settings. More... | |
Static Public Attributes | |
const long | DEFAULT_ID = (long)DefaultAssetGuids.SimulationConfig |
Obsolete: Don't use the hard coded guids instead reference the simulation config used in the RuntimeConfig. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Quantum.AssetObject | |
static AssetObject | Create (Type t) |
Creates a new instance of the specified type. More... | |
static T | Create< T > () |
Creates a new instance of the specified type. More... | |
static T | Create< T > (Action< T > init) |
Creates a new instance of the specified type and initializes it. More... | |
Properties inherited from Quantum.AssetObject | |
AssetGuid | Guid [get, set] |
The GUID of the asset object. More... | |
string | Path [get, set] |
The path of the asset object. Optional. More... | |
The SimulationConfig holds parameters used in the ECS layer and inside core systems like physics and navigation.
The scene load mode to use when changing Quantum maps.
Will trigger for example for the initial map that is set in Quantum by RuntimeConfig.Map and on subsequent map changes.
The Unity scene referenced by Quantum.Map.Scene will be loaded.
|
inlinevirtual |
The asset loaded callback, caches fixed calculation results.
resourceManager | Resource manager. |
allocator | The allocator. |
Reimplemented from Quantum.AssetObject.
|
static |
Obsolete: Don't use the hard coded guids instead reference the simulation config used in the RuntimeConfig.
FrameBase.EntitiesConfig Quantum.SimulationConfig.Entities |
Global entities configuration
PhysicsCommon.Config Quantum.SimulationConfig.Physics |
Global physics configurations.
Navigation.Config Quantum.SimulationConfig.Navigation |
Global navmesh configurations.
AutoLoadSceneFromMapMode Quantum.SimulationConfig.AutoLoadSceneFromMap = AutoLoadSceneFromMapMode.UnloadPreviousSceneThenLoad |
This option will trigger a Unity scene load during the Quantum start sequence.
This might be convenient to start with but once the starting sequence is customized disable it and implement the scene loading by yourself. "Previous Scene" refers to a scene name in Quantum Map.
SimulationUpdateTime Quantum.SimulationConfig.DeltaTimeType = SimulationUpdateTime.Default |
Configure how the client tracks the time to progress the Quantum simulation from the QuantumRunner class.
int Quantum.SimulationConfig.ThreadCount = 2 |
Override the number of threads used internally. Default is 2.
FP Quantum.SimulationConfig.ChecksumSnapshotHistoryLengthSeconds = 3 |
How long to store checksumed verified frames. The are used to generate a frame dump in case of a checksum error happening. Not used in Replay and Local mode. Default is 3.
SimulationConfigChecksumErrorDumpOptions Quantum.SimulationConfig.ChecksumErrorDumpOptions |
Additional options for checksum dumps, if the default settings don't provide a clear picture.
HeapTrackingMode Quantum.SimulationConfig.HeapTrackingMode = HeapTrackingMode.DetectLeaks |
If and to which extent allocations in the Frame Heap should be tracked when in Debug mode. Recommended modes for development is DetectLeaks
. While actively debugging a memory leak,TraceAllocations
mode can be enabled (warning: tracing is very slow).
int Quantum.SimulationConfig.HeapPageShift = 15 |
Define the max heap size for one page of memory the frame class uses for custom allocations like QList for example. The default is 15.
2^15 = 32.768 bytes
int Quantum.SimulationConfig.HeapPageCount = 256 |
Define the max heap page count for memory the frame class uses for custom allocations like QList for example. Default is 256.
int Quantum.SimulationConfig.HeapExtraCount = 0 |
Sets extra heaps to allocate for a session in case you need to create 'auxiliary' frames than actually required for the simulation itself. Default is 0.