Utility methods to create and set up a Quantum Unity scene. More...
Static Public Member Functions | |
static void | AddCurrentSceneToSettings () |
Add the current scene to the build settings. More... | |
static void | AddScenePathToBuildSettings (string scenePath, bool addToTop) |
Add a scene path to the build settings More... | |
static void | AddSceneToBuildSettings (this Scene scene) |
Add the scene to the build settings. More... | |
static void | CreateAndSaveNewQuantumScene () |
Create and save a new empty Quantum game scene and Quantum map asset inside QuantumEditorSettings.DefaultNewAssetsLocation. More... | |
static void | CreateNewQuantumScene () |
Create a new empty Quantum game scene and Quantum map asset. More... | |
static void | CreateNewQuantumScene (string scenePath, string mapAssetPath, bool saveScene, bool addToBuildSettings) |
Create a new empty Quantum game scene and Quantum map asset. More... | |
static void | CreateSimpleConnectionScene (string scenePath) |
Create the simple connection sample scene. More... | |
static void | DirtyAndSaveScene (Scene scene) |
Add a scene to the build settings. More... | |
static void | SetupNewQuantumScene () |
Setup a new Quantum scene. More... | |
static QuantumMapData | SetupNewQuantumScene (string mapAssetPath, RuntimeConfig runtimeConfig) |
Setup a new Quantum scene and save the Map asset at the propsed path. More... | |
Utility methods to create and set up a Quantum Unity scene.
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static |
Create a new empty Quantum game scene and Quantum map asset.
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static |
Create and save a new empty Quantum game scene and Quantum map asset inside QuantumEditorSettings.DefaultNewAssetsLocation.
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inlinestatic |
Create a new empty Quantum game scene and Quantum map asset.
scenePath | Path to the scene asset, can be null to store by default name under QuantumEditorSettings.DefaultNewAssetsLocation |
mapAssetPath | The path to the map asset that is created with the scene |
saveScene | Save the scene |
addToBuildSettings | Add the scene to build settings |
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inlinestatic |
Create the simple connection sample scene.
scenePath | Path to scene to be created |
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static |
Setup a new Quantum scene.
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inlinestatic |
Setup a new Quantum scene and save the Map asset at the propsed path.
mapAssetPath | Map asset folder or path, can be null to store under QuantumEditorSettings.DefaultNewAssetsLocation |
runtimeConfig | Runtime Config to assign to the debug runner, can be null |
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inlinestatic |
Add the current scene to the build settings.
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inlinestatic |
Add a scene to the build settings.
scene | Scene handle |
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inlinestatic |
Add the scene to the build settings.
scene | Scene handle |
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inlinestatic |
Add a scene path to the build settings
scenePath | Path to the scene |
addToTop | Add the new scene to the top |