Parameters required to start a Quantum game. More...
Public Attributes | |
IAssetSerializer | AssetSerializer |
The asset serializer. More... | |
ICallbackDispatcher | CallbackDispatcher |
The callback dispatcher to subscribe to Quantum game callbacks. More... | |
IEventDispatcher | EventDispatcher |
The event dispatcher to subscribe to Quantum game events. More... | |
int | GameFlags |
The Quantum game flags (QuantumGameFlags). More... | |
int | HeapExtraCount |
The number of extra heaps to allocate. More... | |
DynamicAssetDB | InitialDynamicAssets |
The initial dynamic assets. More... | |
InstantReplaySettings | InstantReplaySettings |
The instant replay recording settings. More... | |
IResourceManager | ResourceManager |
The resource manager. More... | |
Parameters required to start a Quantum game.
IResourceManager Quantum.QuantumGameStartParameters.ResourceManager |
The resource manager.
IAssetSerializer Quantum.QuantumGameStartParameters.AssetSerializer |
The asset serializer.
ICallbackDispatcher Quantum.QuantumGameStartParameters.CallbackDispatcher |
The callback dispatcher to subscribe to Quantum game callbacks.
IEventDispatcher Quantum.QuantumGameStartParameters.EventDispatcher |
The event dispatcher to subscribe to Quantum game events.
InstantReplaySettings Quantum.QuantumGameStartParameters.InstantReplaySettings |
The instant replay recording settings.
int Quantum.QuantumGameStartParameters.HeapExtraCount |
The number of extra heaps to allocate.
DynamicAssetDB Quantum.QuantumGameStartParameters.InitialDynamicAssets |
The initial dynamic assets.
int Quantum.QuantumGameStartParameters.GameFlags |
The Quantum game flags (QuantumGameFlags).