Callback sent when a Unity scene load is done. More...
Public Member Functions | |
CallbackUnitySceneLoadDone (QuantumGame game) | |
Initializes a new instance. More... | |
Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
CallbackBase (int id, QuantumGame game) | |
Constructor. More... | |
Public Member Functions inherited from Quantum.CallbackBase | |
CallbackBase (int id) | |
Create the callback with an id. More... | |
CallbackBase (int id, IDeterministicGame game) | |
Creates a callback with an id and a game. More... | |
Static Public Attributes | |
const new int | ID = (int)UnityCallbackId.UnitySceneLoadDone |
ID of the callback. More... | |
Properties | |
string | SceneName [get, set] |
Properties inherited from Quantum.QuantumGame.CallbackBase | |
new QuantumGame | Game [get, set] |
The assigned game. More... | |
Properties inherited from Quantum.CallbackBase | |
IDeterministicGame | Game [get, set] |
The game that the callback is dispatched to. More... | |
Properties inherited from Quantum.IDispatchable | |
IDeterministicGame | Game [get] |
The game that the callback or event is dispatched to. More... | |
Properties inherited from Quantum.ICallbackUnityScene | |
string | SceneName [get, set] |
Name of the scene. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
static Type | GetCallbackType (CallbackId id) |
Maps the const callback id CallbackId to a callback system type. More... | |
Public Attributes inherited from Quantum.CallbackBase | |
readonly int | ID |
The callback id. More... | |
Callback sent when a Unity scene load is done.
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inline |
Initializes a new instance.
game |
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static |
ID of the callback.