Photon Quantum 3.0.0

Public Member Functions | Static Public Attributes | Properties | List of all members
Quantum.CallbackUnitySceneLoadDone Class Reference

Callback sent when a Unity scene load is done. More...

Inheritance diagram for Quantum.CallbackUnitySceneLoadDone:
Quantum.QuantumGame.CallbackBase Quantum.ICallbackUnityScene Quantum.CallbackBase Quantum.IDispatchable

Public Member Functions

 CallbackUnitySceneLoadDone (QuantumGame game)
 Initializes a new instance. More...
 
- Public Member Functions inherited from Quantum.QuantumGame.CallbackBase
 CallbackBase (int id, QuantumGame game)
 Constructor. More...
 
- Public Member Functions inherited from Quantum.CallbackBase
 CallbackBase (int id)
 Create the callback with an id. More...
 
 CallbackBase (int id, IDeterministicGame game)
 Creates a callback with an id and a game. More...
 

Static Public Attributes

const new int ID = (int)UnityCallbackId.UnitySceneLoadDone
 ID of the callback. More...
 

Properties

string SceneName [get, set]
 
- Properties inherited from Quantum.QuantumGame.CallbackBase
new QuantumGame Game [get, set]
 The assigned game. More...
 
- Properties inherited from Quantum.CallbackBase
IDeterministicGame Game [get, set]
 The game that the callback is dispatched to. More...
 
- Properties inherited from Quantum.IDispatchable
IDeterministicGame Game [get]
 The game that the callback or event is dispatched to. More...
 
- Properties inherited from Quantum.ICallbackUnityScene
string SceneName [get, set]
 Name of the scene. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Quantum.QuantumGame.CallbackBase
static Type GetCallbackType (CallbackId id)
 Maps the const callback id CallbackId to a callback system type. More...
 
- Public Attributes inherited from Quantum.CallbackBase
readonly int ID
 The callback id. More...
 

Detailed Description

Callback sent when a Unity scene load is done.

Constructor & Destructor Documentation

◆ CallbackUnitySceneLoadDone()

Quantum.CallbackUnitySceneLoadDone.CallbackUnitySceneLoadDone ( QuantumGame  game)
inline

Initializes a new instance.

Parameters
game

Member Data Documentation

◆ ID

const new int Quantum.CallbackUnitySceneLoadDone.ID = (int)UnityCallbackId.UnitySceneLoadDone
static

ID of the callback.