Photon Quantum 3.0.0

Public Member Functions | List of all members
Quantum.Frame.FrameSignals Struct Reference

The Quantum signal API consist of core and user-defined code-generated signals. More...

Public Member Functions

 FrameSignals (Frame f)
 Constructor. Only used internally. More...
 
void OnCollision2D (CollisionInfo2D info)
 
void OnCollision3D (CollisionInfo3D info)
 
void OnCollisionEnter2D (CollisionInfo2D info)
 
void OnCollisionEnter3D (CollisionInfo3D info)
 
void OnCollisionExit2D (ExitInfo2D info)
 
void OnCollisionExit3D (ExitInfo3D info)
 
void OnEntityPrototypeMaterialized (EntityRef entity, EntityPrototypeRef prototypeRef)
 
void OnMapChanged (AssetRef< Map > previousMap)
 
void OnNavMeshMoveAgent (EntityRef entity, FPVector2 desiredDirection)
 
void OnNavMeshSearchFailed (EntityRef entity, ref bool resetAgent)
 
void OnNavMeshWaypointReached (EntityRef entity, FPVector3 waypoint, Navigation.WaypointFlag waypointFlags, ref bool resetAgent)
 
void OnPlayerAdded (PlayerRef player, bool firstTime)
 
void OnPlayerConnected (PlayerRef player)
 
void OnPlayerDisconnected (PlayerRef player)
 
void OnPlayerRemoved (PlayerRef player)
 
void OnTrigger2D (TriggerInfo2D info)
 
void OnTrigger3D (TriggerInfo3D info)
 
void OnTriggerEnter2D (TriggerInfo2D info)
 
void OnTriggerEnter3D (TriggerInfo3D info)
 
void OnTriggerExit2D (ExitInfo2D info)
 
void OnTriggerExit3D (ExitInfo3D info)
 

Detailed Description

The Quantum signal API consist of core and user-defined code-generated signals.

Constructor & Destructor Documentation

◆ FrameSignals()

Quantum.Frame.FrameSignals.FrameSignals ( Frame  f)
inline

Constructor. Only used internally.

Parameters
fThe frame reference.