If applied at the assembly level, allows QuantumGlobalScriptableObject<T> to be loaded with Resources. There is a default registration for this attribute, which attempts to load the asset from Resources using path from QuantumGlobalScriptableObjectAttribute.
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bool | InstantiateIfLoadedInEditor = true [get, set] |
| If loaded in the editor, should the result be instantiated instead of returning the asset itself? The default is true . More...
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string | ResourcePath [get] |
| Path in Resources. More...
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bool | AllowEditMode = false [get, set] |
| Can this loader be used in edit mode. More...
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bool | AllowFallback = false [get, set] |
| Does this loader allow fallback to the next loader? More...
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Type | ObjectType [get] |
| Type or the base type of QuantumGlobalScriptableObject that this loader supports. More...
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int | Order [get, set] |
| Order in which this loader will be executed. Lower values are executed first. More...
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If applied at the assembly level, allows QuantumGlobalScriptableObject<T> to be loaded with Resources. There is a default registration for this attribute, which attempts to load the asset from Resources using path from QuantumGlobalScriptableObjectAttribute.
◆ QuantumGlobalScriptableObjectResourceAttribute()
Quantum.QuantumGlobalScriptableObjectResourceAttribute.QuantumGlobalScriptableObjectResourceAttribute |
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Type |
objectType, |
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string |
resourcePath = "" |
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inline |
◆ Load()
◆ ResourcePath
string Quantum.QuantumGlobalScriptableObjectResourceAttribute.ResourcePath |
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get |
◆ InstantiateIfLoadedInEditor
bool Quantum.QuantumGlobalScriptableObjectResourceAttribute.InstantiateIfLoadedInEditor = true |
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getset |
If loaded in the editor, should the result be instantiated instead of returning the asset itself? The default is true
.