Support for Multiplayer Play Mode (MPPM). It uses named pipes to communicate between the main Unity instance and virtual instances. More...
Public Member Functions | |
void | Send< T > (T data) |
Sends a command to all virtual instances. Use as: More... | |
Static Public Member Functions | |
static void | Broadcast< T > (T data) |
Broadcasts a command to all virtual instances. More... | |
Static Public Attributes | |
static readonly QuantumMppm | MainEditor = null |
If Status is QuantumMppmStatus.MainInstance, this static field can be used to send commands. More... | |
static readonly QuantumMppmStatus | Status = QuantumMppmStatus.Disabled |
The current status of MPPM. More... | |
Support for Multiplayer Play Mode (MPPM). It uses named pipes to communicate between the main Unity instance and virtual instances.
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inline |
Sends a command to all virtual instances. Use as:
QuantumMppm.MainEditor?.Send
data |
T |
T | : | QuantumMppmCommand |
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inlinestatic |
Broadcasts a command to all virtual instances.
T |
data |
T | : | QuantumMppmCommand |
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static |
The current status of MPPM.
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static |
If Status is QuantumMppmStatus.MainInstance, this static field can be used to send commands.