A unity script that updates the Quantum runner. Also manages calls to Gizmos and DebugDraw required to render Quantum debug gizmos. If you are writing a custom SRP, you must call RenderPipeline.EndCameraRendering to trigger OnPostRenderInternal().
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| void | OnDisable () |
| | Unity OnDisable event is used to unsubscribe the global camera callbacks. More...
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| void | OnEnable () |
| | Unity OnEnable event is required to register to global camera callbacks for gizmos rendering.
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| void | Update () |
| | Unity Update event triggers the runner updates and ticks the Quantum simulation. More...
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| QuantumRunner | Runner |
| | The runner object set during QuantumRunner.StartGame(SessionRunner.Arguments) More...
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A unity script that updates the Quantum runner. Also manages calls to Gizmos and DebugDraw required to render Quantum debug gizmos. If you are writing a custom SRP, you must call RenderPipeline.EndCameraRendering to trigger OnPostRenderInternal().
◆ OnEnable()
| void Quantum.QuantumRunnerBehaviour.OnEnable |
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Unity OnEnable event is required to register to global camera callbacks for gizmos rendering.
◆ OnDisable()
| void Quantum.QuantumRunnerBehaviour.OnDisable |
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Unity OnDisable event is used to unsubscribe the global camera callbacks.
◆ Update()
| void Quantum.QuantumRunnerBehaviour.Update |
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Unity Update event triggers the runner updates and ticks the Quantum simulation.
◆ Runner
| QuantumRunner Quantum.QuantumRunnerBehaviour.Runner |
The runner object set during QuantumRunner.StartGame(SessionRunner.Arguments)