This script can be placed on a game object that has a mesh renderer and is used to cast Quantum navmesh toggle-able regions onto the Unity generated navmesh. More...
Public Types | |
enum | RegionCastType |
The Quantum region cast type. More... | |
Public Attributes | |
RegionCastType | CastRegion |
Set to CastRegion when the region should be casted onto the navmesh. For Links for example chose NoRegion. More... | |
FP | Cost = FP._1 |
Cost modifier that is applied to the heuristics of the path finding. Automatically gets the Unity area cost when adding the scripts. Toggle OverwriteCost to set to a custom value. More... | |
string | Id |
All regions with the same id are toggle-able as one region. Check Map.Regions to see the results. More... | |
bool | OverwriteCost = false |
Enabled to set a different Cost. More... | |
This script can be placed on a game object that has a mesh renderer and is used to cast Quantum navmesh toggle-able regions onto the Unity generated navmesh.
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strong |
string Quantum.QuantumNavMeshRegion.Id |
All regions with the same id are toggle-able as one region. Check Map.Regions to see the results.
RegionCastType Quantum.QuantumNavMeshRegion.CastRegion |
Set to CastRegion when the region should be casted onto the navmesh. For Links for example chose NoRegion.
Cost modifier that is applied to the heuristics of the path finding. Automatically gets the Unity area cost when adding the scripts. Toggle OverwriteCost to set to a custom value.
bool Quantum.QuantumNavMeshRegion.OverwriteCost = false |
Enabled to set a different Cost.