Callback called a frame dump is received due to a checksum error. More...
Public Attributes | |
Int32 | ActorId |
The actor id of that send this error dump. More... | |
Byte[] | ExtraBytes |
The serialized extra meta information added to the frame dump. More... | |
Byte[] | FrameData |
The serialized frame data. More... | |
Int32 | FrameNumber |
The frame number that the dump belongs to. More... | |
Byte[] | RuntimeConfigBytes |
The serialized runtime config. More... | |
IAssetSerializer | Serializer |
The asset serializer. More... | |
DeterministicSessionConfig | SessionConfig |
The session config. More... | |
SimulationConfig | SimulationConfig => Context?.SimulationConfig |
Access the simulation config. More... | |
Public Attributes inherited from Quantum.CallbackBase | |
readonly int | ID |
The callback id. More... | |
Static Public Attributes | |
const new Int32 | ID = (int)CallbackId.ChecksumErrorFrameDump |
The const CallbackChecksumErrorFrameDump callback id. More... | |
Properties | |
ChecksumErrorFrameDumpContext | Context [get] |
Deserialize the frame dump context. More... | |
Frame | Frame [get] |
Deserialize the frame dump. More... | |
string? | FrameDump [get] |
The frame dump as a string. More... | |
RuntimeConfig | RuntimeConfig [get] |
Deserializes the runtime config. More... | |
Properties inherited from Quantum.QuantumGame.CallbackBase | |
new QuantumGame | Game [get, set] |
The assigned game. More... | |
Properties inherited from Quantum.CallbackBase | |
IDeterministicGame | Game [get, set] |
The game that the callback is dispatched to. More... | |
Properties inherited from Quantum.IDispatchable | |
IDeterministicGame | Game [get] |
The game that the callback or event is dispatched to. More... | |
Additional Inherited Members | |
Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
CallbackBase (int id, QuantumGame game) | |
Constructor. More... | |
Public Member Functions inherited from Quantum.CallbackBase | |
CallbackBase (int id) | |
Create the callback with an id. More... | |
CallbackBase (int id, IDeterministicGame game) | |
Creates a callback with an id and a game. More... | |
Static Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
static Type | GetCallbackType (CallbackId id) |
Maps the const callback id CallbackId to a callback system type. More... | |
Callback called a frame dump is received due to a checksum error.
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static |
The const CallbackChecksumErrorFrameDump callback id.
Int32 Quantum.CallbackChecksumErrorFrameDump.ActorId |
The actor id of that send this error dump.
Int32 Quantum.CallbackChecksumErrorFrameDump.FrameNumber |
The frame number that the dump belongs to.
Byte [] Quantum.CallbackChecksumErrorFrameDump.FrameData |
The serialized frame data.
Byte [] Quantum.CallbackChecksumErrorFrameDump.RuntimeConfigBytes |
The serialized runtime config.
Byte [] Quantum.CallbackChecksumErrorFrameDump.ExtraBytes |
The serialized extra meta information added to the frame dump.
DeterministicSessionConfig Quantum.CallbackChecksumErrorFrameDump.SessionConfig |
The session config.
IAssetSerializer Quantum.CallbackChecksumErrorFrameDump.Serializer |
The asset serializer.
SimulationConfig Quantum.CallbackChecksumErrorFrameDump.SimulationConfig => Context?.SimulationConfig |
Access the simulation config.
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get |
Deserialize the frame dump.
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get |
The frame dump as a string.
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get |
Deserializes the runtime config.
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get |
Deserialize the frame dump context.