Photon Quantum 3.0.0

Public Attributes | Static Public Attributes | List of all members
Quantum.CallbackGameInit Class Reference

Callback called when the game is about to start. More...

Inheritance diagram for Quantum.CallbackGameInit:
Quantum.QuantumGame.CallbackBase Quantum.CallbackBase Quantum.IDispatchable

Public Attributes

bool IsResync
 Is true when the simulation is paused and waits for snapshot to commence the start. More...
 
- Public Attributes inherited from Quantum.CallbackBase
readonly int ID
 The callback id. More...
 

Static Public Attributes

const new Int32 ID = (int)CallbackId.GameInit
 The const CallbackGameInit callback id. More...
 

Additional Inherited Members

- Public Member Functions inherited from Quantum.QuantumGame.CallbackBase
 CallbackBase (int id, QuantumGame game)
 Constructor. More...
 
- Public Member Functions inherited from Quantum.CallbackBase
 CallbackBase (int id)
 Create the callback with an id. More...
 
 CallbackBase (int id, IDeterministicGame game)
 Creates a callback with an id and a game. More...
 
- Static Public Member Functions inherited from Quantum.QuantumGame.CallbackBase
static Type GetCallbackType (CallbackId id)
 Maps the const callback id CallbackId to a callback system type. More...
 
- Properties inherited from Quantum.QuantumGame.CallbackBase
new QuantumGame Game [get, set]
 The assigned game. More...
 
- Properties inherited from Quantum.CallbackBase
IDeterministicGame Game [get, set]
 The game that the callback is dispatched to. More...
 
- Properties inherited from Quantum.IDispatchable
IDeterministicGame Game [get]
 The game that the callback or event is dispatched to. More...
 

Detailed Description

Callback called when the game is about to start.

Member Data Documentation

◆ ID

const new Int32 Quantum.CallbackGameInit.ID = (int)CallbackId.GameInit
static

The const CallbackGameInit callback id.

◆ IsResync

bool Quantum.CallbackGameInit.IsResync

Is true when the simulation is paused and waits for snapshot to commence the start.