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struct | CollisionResultInfo2D |
| A structure for containing all the result information from the collision between two shapes. More...
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struct | DistanceJoint |
| A Joint that connects a Physics Body to an anchor and attempts to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
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struct | HingeJoint |
| A Joint that attaches a Physics Body to an anchor around which it can rotate. The connected anchor can be a world-space position or another entity with at least a transform component. The rotation can happen freely or, optionally, with limiting angles and/or a motor torque. More...
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struct | Hit |
| Information returned from a valid hit of a physics query. More...
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struct | HitCollection |
| Collection of hits returned from a physics query. More...
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struct | Joint |
| Defines a connection between a 2D Physics Body and an anchor, according to velocity and/or position constraints. The connected anchor can be a world-space position or another entity with at least a transform component. More...
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class | PhysicsEngine2D |
| 2D Physics API More...
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struct | SpringJoint |
| A Joint that attaches a Physics Body to an anchor as if connected by a spring, trying to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
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