Photon Quantum 3.0.0

Classes | Enumerations
Quantum.Physics2D Namespace Reference

Classes

struct  CollisionResultInfo2D
 A structure for containing all the result information from the collision between two shapes. More...
 
struct  DistanceJoint
 A Joint that connects a Physics Body to an anchor and attempts to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
 
struct  HingeJoint
 A Joint that attaches a Physics Body to an anchor around which it can rotate. The connected anchor can be a world-space position or another entity with at least a transform component. The rotation can happen freely or, optionally, with limiting angles and/or a motor torque. More...
 
struct  Hit
 Information returned from a valid hit of a physics query. More...
 
struct  HitCollection
 Collection of hits returned from a physics query. More...
 
struct  Joint
 Defines a connection between a 2D Physics Body and an anchor, according to velocity and/or position constraints. The connected anchor can be a world-space position or another entity with at least a transform component. More...
 
class  PhysicsEngine2D
 2D Physics API More...
 
struct  SpringJoint
 A Joint that attaches a Physics Body to an anchor as if connected by a spring, trying to keep them a certain distance apart. The connected anchor can be a world-space position or another entity with at least a transform component. More...
 

Enumerations

enum  JointType : ushort
 Defines the type of a 2D Joint. More...