The FrameContext creating arguments. More...
Public Attributes | |
IAssetSerializer | AssetSerializer |
The asset serializer. More... | |
DeterministicCommandSerializer | CommandSerializer |
The command serializer. More... | |
Allocator.Heap.Config | HeapConfig |
The global Quantum heap configuration. More... | |
HeapTrackingMode | HeapTrackingMode |
The heap tracking mode. More... | |
DynamicAssetDB | InitialDynamicAssets |
The initial dynamic asset db. More... | |
Func< PlayerRef, Boolean > | IsLocalPlayer |
A callback to decide if a player is local. More... | |
Boolean | IsServer |
Flags the simulation as running on the server to filter out client and server events. More... | |
Boolean | IsTaskProfilerEnabled |
Set to true to enable the task profiler. More... | |
Navigation.Config | NavigationConfig |
The navigation global configuration from the SimulationConfig. More... | |
PhysicsCommon.Config | PhysicsConfig |
The physics global configuration from the SimulationConfig. More... | |
DeterministicPlatformInfo | PlatformInfo |
Information about the platform Quantum is running on. More... | |
IResourceManager | ResourceManager |
The resource manager. More... | |
Boolean | UseCullingArea |
Set to true to enabled entity culling. More... | |
Boolean | UseNavigation |
Set to true to enabled navigation subsystems. More... | |
Boolean | UsePhysics2D |
Set to true to enable 2D physics subsystems. More... | |
Boolean | UsePhysics3D |
Set to true to enabled 3D physics subsystems. More... | |
Boolean | UseSharedChecksumSerialized |
Use a single FrameSerializer instance to generate all checksums. More... | |
The FrameContext creating arguments.
DeterministicPlatformInfo Quantum.Core.FrameContext.Args.PlatformInfo |
Information about the platform Quantum is running on.
Func<PlayerRef, Boolean> Quantum.Core.FrameContext.Args.IsLocalPlayer |
A callback to decide if a player is local.
Boolean Quantum.Core.FrameContext.Args.IsServer |
Flags the simulation as running on the server to filter out client and server events.
Navigation.Config Quantum.Core.FrameContext.Args.NavigationConfig |
The navigation global configuration from the SimulationConfig.
PhysicsCommon.Config Quantum.Core.FrameContext.Args.PhysicsConfig |
The physics global configuration from the SimulationConfig.
DeterministicCommandSerializer Quantum.Core.FrameContext.Args.CommandSerializer |
The command serializer.
IAssetSerializer Quantum.Core.FrameContext.Args.AssetSerializer |
The asset serializer.
IResourceManager Quantum.Core.FrameContext.Args.ResourceManager |
The resource manager.
DynamicAssetDB Quantum.Core.FrameContext.Args.InitialDynamicAssets |
The initial dynamic asset db.
Boolean Quantum.Core.FrameContext.Args.IsTaskProfilerEnabled |
Set to true
to enable the task profiler.
Allocator.Heap.Config Quantum.Core.FrameContext.Args.HeapConfig |
The global Quantum heap configuration.
HeapTrackingMode Quantum.Core.FrameContext.Args.HeapTrackingMode |
The heap tracking mode.
Boolean Quantum.Core.FrameContext.Args.UseCullingArea |
Set to true
to enabled entity culling.
Boolean Quantum.Core.FrameContext.Args.UsePhysics2D |
Set to true
to enable 2D physics subsystems.
Boolean Quantum.Core.FrameContext.Args.UsePhysics3D |
Set to true
to enabled 3D physics subsystems.
Boolean Quantum.Core.FrameContext.Args.UseNavigation |
Set to true
to enabled navigation subsystems.
Boolean Quantum.Core.FrameContext.Args.UseSharedChecksumSerialized |
Use a single FrameSerializer instance to generate all checksums.