The multi client UI view of one player. More...
Public Member Functions | |
void | SetLoading () |
Configure the view for loading status. More... | |
void | SetRunning (bool isAddPlayerEnabled) |
Configure the view for running status. More... | |
Public Attributes | |
UnityEngine.UI.Button | AddPlayer |
The button to add a player using the same client. More... | |
GameObject | ConnectingLabel |
The "is connecting" label. More... | |
Toggle | Gizmos |
The button to toggle the game gizmo rendering. More... | |
Toggle | Input |
The button to toggle the input. More... | |
Text | Label |
The name of the player. More... | |
UnityEngine.UI.Button | Quit |
The button to quit the player. More... | |
Toggle | View |
The button to toggle the EntityViewUpdater. More... | |
The multi client UI view of one player.
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inline |
Configure the view for loading status.
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inline |
Configure the view for running status.
isAddPlayerEnabled | It true the add player button is enabled. |
Text Quantum.QuantumMultiClientPlayerView.Label |
The name of the player.
GameObject Quantum.QuantumMultiClientPlayerView.ConnectingLabel |
The "is connecting" label.
Toggle Quantum.QuantumMultiClientPlayerView.Input |
The button to toggle the input.
Toggle Quantum.QuantumMultiClientPlayerView.View |
The button to toggle the EntityViewUpdater.
Toggle Quantum.QuantumMultiClientPlayerView.Gizmos |
The button to toggle the game gizmo rendering.
UnityEngine.UI.Button Quantum.QuantumMultiClientPlayerView.AddPlayer |
The button to add a player using the same client.
UnityEngine.UI.Button Quantum.QuantumMultiClientPlayerView.Quit |
The button to quit the player.