Stores the different frames the simulation uses during one tick. More...
Public Attributes | |
Frame | Predicted |
Quick accessor to the latest locally predicted copy of the game state. More... | |
Frame | PredictedPrevious |
Quick accessor to the second latest locally predicted copy of the game state. Used for accurate visual interpolation of transforms (or any other data) between this and the Predicted frame. More... | |
Frame | PreviousUpdatePredicted |
Quick accessor to the latest simulated copy of the Frame that was last-Predicted during the previous main session update. Used to calculate transform view error for smoothed correction. More... | |
Frame | Verified |
Quick accessor to the forward-only verified data (simulated with confirmed inputs from server in online games). Can be used as source of truth, as this does not include predicted data. More... | |
Stores the different frames the simulation uses during one tick.
Frame Quantum.QuantumGame.FramesContainer.Verified |
Quick accessor to the forward-only verified data (simulated with confirmed inputs from server in online games). Can be used as source of truth, as this does not include predicted data.
Frame Quantum.QuantumGame.FramesContainer.Predicted |
Quick accessor to the latest locally predicted copy of the game state.
Frame Quantum.QuantumGame.FramesContainer.PredictedPrevious |
Quick accessor to the second latest locally predicted copy of the game state. Used for accurate visual interpolation of transforms (or any other data) between this and the Predicted frame.
Frame Quantum.QuantumGame.FramesContainer.PreviousUpdatePredicted |
Quick accessor to the latest simulated copy of the Frame that was last-Predicted during the previous main session update. Used to calculate transform view error for smoothed correction.