Quantum 3
3.0.9
The data structure to hold 3D static colliders for a Quantum map. Static colliders are baked into the map and are used for efficient collision detection. More...
Public Attributes | |
| FPVector3 | BoxExtents |
| The box extents (used for box shapes). More... | |
| readonly FP | CapsuleExtent => (CapsuleHeight / FP._2) - CapsuleRadius |
| Calculate the capsule extend. More... | |
| FP | CapsuleHeight |
| The capsule height (used for capsule shapes). More... | |
| FP | CapsuleRadius |
| The capsule radius (used for capsule shapes). More... | |
| AssetRef< PhysicsMaterial > | PhysicsMaterial |
| The physics material assigned to the static collider. More... | |
| FPVector3 | Position |
| The world position of the collider. More... | |
| FPQuaternion | Rotation |
| The 3D collider rotation. More... | |
| Shape3DType | ShapeType |
| The 3D shape type. More... | |
| Boolean | SmoothSphereMeshCollisions |
| The physics solver will resolve sphere and capsule shapes against mesh collisions as if the mesh was a regular flat and smooth plane. More... | |
| FP | SphereRadius |
| The sphere radius (used for sphere shapes). More... | |
| StaticColliderData | StaticData |
| Static collider meta data. More... | |
The data structure to hold 3D static colliders for a Quantum map. Static colliders are baked into the map and are used for efficient collision detection.
| FPQuaternion Quantum.MapStaticCollider3D.Rotation |
The 3D collider rotation.
| FPVector3 Quantum.MapStaticCollider3D.Position |
The world position of the collider.
| AssetRef<PhysicsMaterial> Quantum.MapStaticCollider3D.PhysicsMaterial |
The physics material assigned to the static collider.
| Shape3DType Quantum.MapStaticCollider3D.ShapeType |
The 3D shape type.
| FP Quantum.MapStaticCollider3D.SphereRadius |
The sphere radius (used for sphere shapes).
| FP Quantum.MapStaticCollider3D.CapsuleRadius |
The capsule radius (used for capsule shapes).
| FP Quantum.MapStaticCollider3D.CapsuleHeight |
The capsule height (used for capsule shapes).
| FPVector3 Quantum.MapStaticCollider3D.BoxExtents |
The box extents (used for box shapes).
| Boolean Quantum.MapStaticCollider3D.SmoothSphereMeshCollisions |
The physics solver will resolve sphere and capsule shapes against mesh collisions as if the mesh was a regular flat and smooth plane.
| StaticColliderData Quantum.MapStaticCollider3D.StaticData |
Static collider meta data.
| readonly FP Quantum.MapStaticCollider3D.CapsuleExtent => (CapsuleHeight / FP._2) - CapsuleRadius |
Calculate the capsule extend.