Represents one recorded checksum. More...
Public Attributes | |
long | ChecksumAsLong |
Unity JSON cannot read the unsigned long data type. We can convert on this level, keeping the ULong CalculateChecksum() signature and encode the checksum as a long for serialization. Any other ideas? More... | |
int | Frame |
The frame number the checksum was recorded for. More... | |
Represents one recorded checksum.
int Quantum.ChecksumFile.ChecksumEntry.Frame |
The frame number the checksum was recorded for.
long Quantum.ChecksumFile.ChecksumEntry.ChecksumAsLong |
Unity JSON cannot read the unsigned long data type. We can convert on this level, keeping the ULong CalculateChecksum() signature and encode the checksum as a long for serialization. Any other ideas?