Unity component that holds and bakes the map data for a Quantum map from a given scene. More...
Public Attributes | |
Map | Asset |
The source asset to bake the data into. More... | |
QuantumMapDataBakeFlags | BakeAllMode = QuantumMapDataBakeFlags.BakeMapData | QuantumMapDataBakeFlags.GenerateAssetDB |
How the map data should be baked. More... | |
List< QuantumEntityView > | MapEntityReferences = new List<QuantumEntityView>() |
One-to-one mapping of Quantum map entity entries in QAssetMap to their original source scripts. More... | |
NavMeshSerializeType | NavMeshSerializeType |
Quantum.NavMeshSerializeType More... | |
List< MonoBehaviour > | StaticCollider2DReferences = new List<MonoBehaviour>() |
One-to-one mapping of Quantum 2D static collider entries in QAssetMap to their original source scripts. Purely for convenience to do post bake mappings and not required by the Quantum simulation. More... | |
List< MonoBehaviour > | StaticCollider3DReferences = new List<MonoBehaviour>() |
One-to-one mapping of Quantum 3D static collider entries in QAssetMap to their original source scripts. Purely for convenience to do post bake mappings and not required by the Quantum simulation. More... | |
Unity component that holds and bakes the map data for a Quantum map from a given scene.
Map Quantum.QuantumMapData.Asset |
The source asset to bake the data into.
QuantumMapDataBakeFlags Quantum.QuantumMapData.BakeAllMode = QuantumMapDataBakeFlags.BakeMapData | QuantumMapDataBakeFlags.GenerateAssetDB |
How the map data should be baked.
NavMeshSerializeType Quantum.QuantumMapData.NavMeshSerializeType |
Quantum.NavMeshSerializeType
List<MonoBehaviour> Quantum.QuantumMapData.StaticCollider2DReferences = new List<MonoBehaviour>() |
One-to-one mapping of Quantum 2D static collider entries in QAssetMap to their original source scripts. Purely for convenience to do post bake mappings and not required by the Quantum simulation.
List<MonoBehaviour> Quantum.QuantumMapData.StaticCollider3DReferences = new List<MonoBehaviour>() |
One-to-one mapping of Quantum 3D static collider entries in QAssetMap to their original source scripts. Purely for convenience to do post bake mappings and not required by the Quantum simulation.
List<QuantumEntityView> Quantum.QuantumMapData.MapEntityReferences = new List<QuantumEntityView>() |
One-to-one mapping of Quantum map entity entries in QAssetMap to their original source scripts.