Callback called when the game has been re-synchronized from a snapshot and is about to start. Will be followed by the CallbackGameStarted callback."/> More...
Static Public Attributes | |
const new Int32 | ID = (int)CallbackId.GameResynced |
The const CallbackGameResynced callback id. More... | |
Additional Inherited Members | |
Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
CallbackBase (int id, QuantumGame game) | |
Constructor. More... | |
Public Member Functions inherited from Quantum.CallbackBase | |
CallbackBase (int id) | |
Create the callback with an id. More... | |
CallbackBase (int id, IDeterministicGame game) | |
Creates a callback with an id and a game. More... | |
Static Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
static Type | GetCallbackType (CallbackId id) |
Maps the const callback id CallbackId to a callback system type. More... | |
Public Attributes inherited from Quantum.CallbackBase | |
readonly int | ID |
The callback id. More... | |
Properties inherited from Quantum.QuantumGame.CallbackBase | |
new QuantumGame | Game [get, set] |
The assigned game. More... | |
Properties inherited from Quantum.CallbackBase | |
IDeterministicGame | Game [get, set] |
The game that the callback is dispatched to. More... | |
Properties inherited from Quantum.IDispatchable | |
IDeterministicGame | Game [get] |
The game that the callback or event is dispatched to. More... | |
Callback called when the game has been re-synchronized from a snapshot and is about to start. Will be followed by the CallbackGameStarted callback."/>
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static |
The const CallbackGameResynced callback id.