An internal interface to encapsulate managing rpc and input. More...
Properties | |
int | LocalActorNumber [get] |
Setting the correct local actor number makes DeterministicSession.IsLocalPlayer(Quantum.PlayerRef) work in replays similar to normal Quantum sessions. More... | |
Additional Inherited Members | |
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void | AddRpc (int playerSlot, byte[] data, bool command) |
Adds an RPC to the simulation. More... | |
QTuple< byte[], bool > | GetRpc (int frame, int player) |
Gets the RPC data for the given frame and player. More... | |
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bool | CanSimulate (int frame) |
Is all input for this frame available. More... | |
DeterministicFrameInputTemp | GetInput (int frame, int playerSlot) |
Get the input for the given frame and player. More... | |
An internal interface to encapsulate managing rpc and input.
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get |
Setting the correct local actor number makes DeterministicSession.IsLocalPlayer(Quantum.PlayerRef) work in replays similar to normal Quantum sessions.