The interface encapsulates managing the Quantum input. More...
Public Member Functions | |
bool | CanSimulate (int frame) |
Is all input for this frame available. More... | |
DeterministicFrameInputTemp | GetInput (int frame, int playerSlot) |
Get the input for the given frame and player. More... | |
The interface encapsulates managing the Quantum input.
bool Photon.Deterministic.IDeterministicInputProvider.CanSimulate | ( | int | frame | ) |
Is all input for this frame available.
frame | Frame number |
true
if all input is available and the simulation can progressImplemented in Quantum.InputProvider, Quantum.StreamReplayInputProvider, Quantum.BitStreamReplayInputProvider, and Quantum.RingBufferInputProvider.
DeterministicFrameInputTemp Photon.Deterministic.IDeterministicInputProvider.GetInput | ( | int | frame, |
int | playerSlot | ||
) |
Get the input for the given frame and player.
frame | Frame number |
playerSlot | Local player slot |
Implemented in Quantum.InputProvider, Quantum.RingBufferInputProvider, Quantum.StreamReplayInputProvider, and Quantum.BitStreamReplayInputProvider.