Global navigation constants. More...
Static Public Member Functions | |
static void | Reset () |
Reset all static fields to their default values. More... | |
Static Public Attributes | |
static Int32 | ActiveVertexDefaultSize = 128 |
Default number of active nodes the pathfinder works with (re-allocated automatically). More... | |
static Int32 | FunnelBufferSize = 128 |
The default size of the buffer used for funneling nodes (re-allocated automatically). More... | |
static Boolean | GenerateFunnelPathNormals = false |
Set this to true to generate funnel path normals based on the proximity of borders. The option is off by default to save processing power. This is a legacy option, the normals are internally not needed anymore. More... | |
static Int32 | MaxFunnelPathSize = 256 |
The maximum size of the funneled path. More... | |
const Int32 | MaxRegions = NavMeshRegionMask.MAX_REGIONS |
The maximum amount of regions per map. More... | |
static byte | MaxWaypoints = 32 |
The maximum amount of waypoints that can be stored on a navmesh agent. More... | |
static FP | MinStoppingDistance = FP.EN3 |
Defines the minimum possible stopping distance of an agent. More... | |
static Int32 | PathFinderSize = 1024 |
Default number of open nodes for the pathfinder (re-allocated automatically). More... | |
Global navigation constants.
Most of the values are kept in static form to enable being set from the outside.
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inlinestatic |
Reset all static fields to their default values.
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static |
Default number of open nodes for the pathfinder (re-allocated automatically).
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static |
Default number of active nodes the pathfinder works with (re-allocated automatically).
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static |
The default size of the buffer used for funneling nodes (re-allocated automatically).
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static |
The maximum size of the funneled path.
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The maximum amount of regions per map.
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static |
The maximum amount of waypoints that can be stored on a navmesh agent.
The value set in NavMeshAgentConfig.CachedWaypointCount is clamped to this.
Defines the minimum possible stopping distance of an agent.
NavMeshAgentConfig.StoppingDistance is clamped to this.
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static |
Set this to true
to generate funnel path normals based on the proximity of borders. The option is off by default to save processing power. This is a legacy option, the normals are internally not needed anymore.