Implements MatchmakingReconnectInformation to save reconnect information to player prefs. This way the app can try to reconnect after app start.
More...
Inherits MatchmakingReconnectInformation.
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override void | Set (RealtimeClient client) |
| Is a callback from matchmaking that triggers a successful connect that can then be stored. More...
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Implements MatchmakingReconnectInformation to save reconnect information to player prefs. This way the app can try to reconnect after app start.
◆ Load()
static MatchmakingReconnectInformation Quantum.QuantumReconnectInformation.Load |
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inlinestatic |
Load the matchmaking information from player prefs.
Always returns a valid object.
◆ Set()
override void Quantum.QuantumReconnectInformation.Set |
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RealtimeClient |
client | ) |
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inline |
Is a callback from matchmaking that triggers a successful connect that can then be stored.
- Parameters
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client | Realtime client that created the connection. |
◆ Reset()
static void Quantum.QuantumReconnectInformation.Reset |
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inlinestatic |
Reset the saved reconnect information.
◆ Save()
Save the reconnect information to player prefs.
- Parameters
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