Is called during QuantumGame.OnGameStart or QuantumGame.OnGameResync when the game is started after systems are initialized and the snapshot has arrived for late-joining clients. More...
Public Attributes | |
bool | IsResync |
Is true if the game was started from a snapshot. More... | |
Public Attributes inherited from Quantum.CallbackBase | |
readonly int | ID |
The callback id. More... | |
Static Public Attributes | |
const new Int32 | ID = (int)CallbackId.GameStarted |
The const CallbackGameStarted callback id. More... | |
Additional Inherited Members | |
Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
CallbackBase (int id, QuantumGame game) | |
Constructor. More... | |
Public Member Functions inherited from Quantum.CallbackBase | |
CallbackBase (int id) | |
Create the callback with an id. More... | |
CallbackBase (int id, IDeterministicGame game) | |
Creates a callback with an id and a game. More... | |
Static Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
static Type | GetCallbackType (CallbackId id) |
Maps the const callback id CallbackId to a callback system type. More... | |
Properties inherited from Quantum.QuantumGame.CallbackBase | |
new QuantumGame | Game [get, set] |
The assigned game. More... | |
Properties inherited from Quantum.CallbackBase | |
IDeterministicGame | Game [get, set] |
The game that the callback is dispatched to. More... | |
Properties inherited from Quantum.IDispatchable | |
IDeterministicGame | Game [get] |
The game that the callback or event is dispatched to. More... | |
Is called during QuantumGame.OnGameStart or QuantumGame.OnGameResync when the game is started after systems are initialized and the snapshot has arrived for late-joining clients.
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static |
The const CallbackGameStarted callback id.
bool Quantum.CallbackGameStarted.IsResync |
Is true if the game was started from a snapshot.