The interface receives the interaction callbacks from the character controller system. More...
Inherited by Quantum.CharacterControllerMovementTestSystem, and Quantum.Physics3DBenchmark.
Public Member Functions | |
Boolean | OnCharacterCollision3D (FrameBase f, EntityRef character, Physics3D.Hit3D hit) |
Allows to receive a hit as result of the collision with other colliders. More... | |
void | OnCharacterTrigger3D (FrameBase f, EntityRef character, Physics3D.Hit3D hit) |
Allows to receive a hit as result of the collision with other trigger colliders. More... | |
The interface receives the interaction callbacks from the character controller system.
Boolean Quantum.IKCCCallbacks3D.OnCharacterCollision3D | ( | FrameBase | f, |
EntityRef | character, | ||
Physics3D.Hit3D | hit | ||
) |
Allows to receive a hit as result of the collision with other colliders.
f | The current frame. |
character | The entity of the character. |
hit | The Physics3D.Hit3D with the collision info. |
void Quantum.IKCCCallbacks3D.OnCharacterTrigger3D | ( | FrameBase | f, |
EntityRef | character, | ||
Physics3D.Hit3D | hit | ||
) |
Allows to receive a hit as result of the collision with other trigger colliders.