Here is a list of all documented class members with links to the class documentation for each member:
- s -
- Scale()
: Photon.Deterministic.FPMatrix2x2
, Photon.Deterministic.FPMatrix3x3
, Photon.Deterministic.FPMatrix4x4
, Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- Seed
: Quantum.RuntimeConfig
- SendCommand()
: Quantum.QuantumGame
- SendDeterministicCommand()
: Photon.Deterministic.Server.DeterministicServer
- SendPlayerData()
: Quantum.QuantumGame
- Serialize()
: Quantum.Frame
, Quantum.NavMesh
, Quantum.RuntimeConfig
- Server
: Photon.Deterministic.DeterministicPlugin
, Quantum.QuantumGameFlags
- Session
: Photon.Deterministic.Server.DeterministicServer
, Quantum.QuantumGame
- SessionConfig
: Photon.Deterministic.Server.DeterministicPluginSession
, Quantum.Frame
- SessionStartTimeout
: Photon.Deterministic.DeterministicSessionConfig
- Set()
: Quantum.Core.FrameBase
- Set< T >()
: Quantum.Core.FrameBase
- SetCallbacks()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- SetConfig()
: Quantum.CharacterController2D
, Quantum.CharacterController3D
, Quantum.NavMeshPathfinder
- SetCullable()
: Quantum.Core.FrameBase
- SetDeterministicPlayerData()
: Photon.Deterministic.Server.DeterministicServer
- SetDeterministicRuntimeConfig()
: Photon.Deterministic.Server.DeterministicServer
- SetDeterministicSessionConfig()
: Photon.Deterministic.Server.DeterministicServer
- SetGameConfigs()
: Photon.Deterministic.Server.DeterministicServer
- SetHitEntity()
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- SetHitStaticCollider()
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- SetNavMesh()
: Quantum.Navigation.PathFinder
- SetPredictionArea()
: Quantum.Frame
, Quantum.QuantumGame
- SetStaticColliderEnabled()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- SetStiffness()
: Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.SpringJoint3D
- SetTarget()
: Quantum.NavMeshPathfinder
- ShapeCast()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- ShapeCastAll()
: Quantum.Physics2D.PhysicsEngine2D.Api
, Quantum.Physics3D.PhysicsEngine3D.Api
- ShapeCastHardTolerance
: Quantum.PhysicsCommon.Config
- ShapeCastMaxIterations
: Quantum.PhysicsCommon.Config
- ShapeCastSoftTolerance
: Quantum.PhysicsCommon.Config
- ShapeUserTag
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- ShowDebugAvoidance
: Quantum.NavMeshAgentConfig
- ShowDebugSteering
: Quantum.NavMeshAgentConfig
- Sign()
: Photon.Deterministic.FPMath
- Signals
: Quantum.Frame
- SignedAngle()
: Photon.Deterministic.FPVector3
- SignInt()
: Photon.Deterministic.FPMath
- SignZero()
: Photon.Deterministic.FPMath
- SignZeroInt()
: Photon.Deterministic.FPMath
- SimplexMaxBitShift
: Quantum.PhysicsCommon.Config
- SimplexMinBitShift
: Quantum.PhysicsCommon.Config
- SimulationConfig
: Quantum.Frame
, Quantum.RuntimeConfig
- Sin()
: Photon.Deterministic.FPMath
- SinCos()
: Photon.Deterministic.FPMath
- SinCosHighPrecision()
: Photon.Deterministic.FPMath
- SinHighPrecision()
: Photon.Deterministic.FPMath
- SkipFixedInputSizeValidation
: Photon.Deterministic.Server.DeterministicServer
- SleepTimeSec
: Quantum.PhysicsCommon.Config
- Slerp()
: Photon.Deterministic.FPQuaternion
, Photon.Deterministic.FPVector3
- SlerpUnclamped()
: Photon.Deterministic.FPQuaternion
, Photon.Deterministic.FPVector3
- SlopeTangent
: Quantum.CharacterController2DMovement
, Quantum.CharacterController3DMovement
- SmallestNonZero
: Photon.Deterministic.FP
- SmoothStep()
: Photon.Deterministic.FPMath
, Photon.Deterministic.FPVector2
- SolverIterations
: Quantum.PhysicsCommon.Config
- SolverType
: Quantum.PhysicsCommon.Config
- Spectator
: Photon.Deterministic.Server.DeterministicPluginClient
- Speed
: Quantum.NavMeshAgentConfig
- Spring
: Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.SpringJoint3D
- SpringJoint
: Quantum.Physics2D.Joint
, Quantum.Physics2D.SpringJoint
, Quantum.Physics3D.Joint3D
- SpringJoint3D()
: Quantum.Physics3D.SpringJoint3D
- SqrMagnitude
: Photon.Deterministic.FPVector2
, Photon.Deterministic.FPVector3
- Sqrt()
: Photon.Deterministic.FPMath
- State
: Photon.Deterministic.Server.DeterministicPluginSession
- StaticColliderIndex
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- StaticColliderMapRef
: Quantum.Physics2D.Hit
, Quantum.Physics3D.Hit3D
- StaticData
: Quantum.CollisionInfo2D
, Quantum.CollisionInfo3D
, Quantum.ExitInfo2D
, Quantum.ExitInfo3D
, Quantum.TriggerInfo2D
, Quantum.TriggerInfo3D
- Stop()
: Quantum.NavMeshPathfinder
- StoppingDistance
: Quantum.NavMeshAgentConfig
- SystemDisable< T >()
: Quantum.Frame
- SystemEnable< T >()
: Quantum.Frame
- SystemIsEnabledSelf< T >()
: Quantum.Frame
- SystemsAll
: Quantum.Frame