Quantum 3
3.0.9
The navmesh border data structure. More...
Public Member Functions | |
| void | ComputeNormal (NavMesh navMesh) |
| Computed the normal of the border based on the two connected vertices. More... | |
| void | Serialize (ByteStream stream, Boolean write, NavMesh navMesh) |
| Serialize or deserialize the vertex data to an asset. More... | |
Public Attributes | |
| FPVector3 | Normal |
| The normal of the border based on the two connected vertices. More... | |
| NavMeshRegionMask | Regions |
| The region mask that this border belongs to. More... | |
| NavMeshRegionMask | RegionsOffmesh |
| The region mask that the other side of the border belongs to. Borders can be manifested between two regions when one of them in enabled and the other disabled. More... | |
| int | V0 |
| Vertex index 0 pointing into NavMesh.Vertices. More... | |
| int | V1 |
| Vertex index 1 pointing into NavMesh.Vertices. More... | |
The navmesh border data structure.
|
inline |
Computed the normal of the border based on the two connected vertices.
| navMesh | Navmesh |
|
inline |
Serialize or deserialize the vertex data to an asset.
| stream | Asset stream |
| write | Write or read |
| navMesh | Navmesh instance |
| int Quantum.NavMeshBorder.V0 |
Vertex index 0 pointing into NavMesh.Vertices.
| int Quantum.NavMeshBorder.V1 |
Vertex index 1 pointing into NavMesh.Vertices.
| NavMeshRegionMask Quantum.NavMeshBorder.Regions |
The region mask that this border belongs to.
| NavMeshRegionMask Quantum.NavMeshBorder.RegionsOffmesh |
The region mask that the other side of the border belongs to. Borders can be manifested between two regions when one of them in enabled and the other disabled.
| FPVector3 Quantum.NavMeshBorder.Normal |
The normal of the border based on the two connected vertices.