|
QuantumGizmoEntry | AsleepColliders = new PhysicsComponentGizmoEntry(QuantumGizmoColors.TransparentLightPurple) |
| Draw the colliders that are asleep. More...
|
|
QuantumGizmoEntry | CenterOfMass = new PhysicsComponentGizmoEntry(QuantumGizmoColors.Maroon) { Scale = .1f } |
| Draw the center of mass. More...
|
|
QuantumGizmoEntry | CharacterController = new PhysicsComponentGizmoEntry(QuantumGizmoColors.TransparentYellow) |
| Draw the CharacterController3D and CharacterController2D components. More...
|
|
QuantumGizmoEntry | DisabledColliders = new PhysicsComponentGizmoEntry(QuantumGizmoColors.TransparentGray) |
| Draw the colliders that are disabled. More...
|
|
QuantumGizmoEntry | DynamicColliders = new PhysicsComponentGizmoEntry(QuantumGizmoColors.TransparentLimeGreen) |
| Draw the colliders that are currently dynamic. More...
|
|
float | IconScale = 1 |
| Global scale for all gizmos. More...
|
|
QuantumGizmoEntry | KinematicColliders = new PhysicsComponentGizmoEntry(QuantumGizmoColors.TransparentWhite) |
| Draw the colliders that are currently kinematic. More...
|
|
NavMeshGizmoEntry | NavMesh = new NavMeshGizmoEntry(QuantumGizmoColors.TransparentLightBlue, QuantumGizmoColors.TransparentMaroon) { Enabled = true, OnlyDrawSelected = true } |
| Draw the NavMesh. The QuantumMap game object will trigger DrawOnlySelected. More...
|
|
QuantumGizmoEntry | NavMeshArea = new QuantumGizmoEntry(QuantumGizmoColors.TransparentLightBlue) { OnlyDrawSelected = true } |
| Draw the NavMesh area. The QuantumMap game object will trigger DrawOnlySelected. More...
|
|
NavMeshComponentGizmoEntry | NavMeshAvoidanceAgent = new NavMeshComponentGizmoEntry(QuantumGizmoColors.TransparentBlue) |
| Draw the NavMesh avoidance agent component. Only available at runtime. More...
|
|
NavMeshComponentGizmoEntry | NavMeshAvoidanceObstacles = new NavMeshComponentGizmoEntry(QuantumGizmoColors.TransparentRed) |
| Draw the NavMesh avoidance obstacles component. Only available at runtime. More...
|
|
NavMeshBorderGizmoEntry | NavMeshBorders = new NavMeshBorderGizmoEntry(QuantumGizmoColors.Black, false, QuantumGizmoColors.Yellow) { Enabled = true, OnlyDrawSelected = true } |
| Draw the border of the NavMesh. More...
|
|
QuantumGizmoEntry | NavMeshGrid = new QuantumGizmoEntry(QuantumGizmoColors.TransparentLightGreen) { OnlyDrawSelected = true } |
| Draw the NavMesh grid. The QuantumMap game object will trigger DrawOnlySelected. More...
|
|
QuantumGizmoEntry | NavMeshLinks = new QuantumGizmoEntry(QuantumGizmoColors.Blue) { Enabled = true, OnlyDrawSelected = true } |
| Draw the NavMesh links. More...
|
|
NavMeshComponentGizmoEntry | NavMeshPathfinder = new NavMeshComponentGizmoEntry(QuantumGizmoColors.Magenta) |
| Draw the NavMesh pathfinder component. Only available at runtime. More...
|
|
QuantumGizmoEntry | NavMeshRegionIds = new QuantumGizmoEntry(QuantumGizmoColors.TransparentMaroon) { OnlyDrawSelected = true } |
| Draw the region ids of the NavMesh. More...
|
|
NavMeshComponentGizmoEntry | NavMeshSteeringAgent = new NavMeshComponentGizmoEntry(QuantumGizmoColors.TransparentGreen) |
| Draw the NavMesh steering agent component. Only available at runtime. More...
|
|
QuantumGizmoEntry | NavMeshTriangleIds = new QuantumGizmoEntry(QuantumGizmoColors.TransparentLightBlue) { OnlyDrawSelected = true } |
| Draw the triangle ids of the NavMesh. More...
|
|
QuantumGizmoEntry | NavMeshVertexIds = new QuantumGizmoEntry(QuantumGizmoColors.Green) { OnlyDrawSelected = true } |
| Draw the numerical vertex ids of the NavMesh. More...
|
|
QuantumGizmoEntry | NavMeshVertexNormals = new QuantumGizmoEntry(QuantumGizmoColors.Yellow) { OnlyDrawSelected = true } |
| Draw the vertex normals of the NavMesh. More...
|
|
QuantumGizmoEntry | ParametricInertiaShape = new PhysicsComponentGizmoEntry(QuantumGizmoColors.Yellow.Alpha(0.25f)) { Enabled = true, DisableFill = false, OnlyDrawSelected = true } |
| Draw the shapes in Physics Bodies with inertia configuration mode set to Prototypes.PhysicsBodyInertiaMode.ParametricShape. More...
|
|
QuantumGizmoEntry | PathfinderFunnel = new QuantumGizmoEntry(QuantumGizmoColors.Green) |
| Draw the pathfinder funnel. Only available at runtime. More...
|
|
QuantumGizmoEntry | PathfinderRawPath = new QuantumGizmoEntry(QuantumGizmoColors.Magenta) |
| Draw the pathfinder path. Only available at runtime. More...
|
|
QuantumGizmoEntry | PathfinderRawTrianglePath = new QuantumGizmoEntry(QuantumGizmoColors.TransparentMagenta) |
| Draw the raw pathfinder triangle path. Only available at runtime. More...
|
|
QuantumGizmoEntry | PhysicsArea = new QuantumGizmoEntry(QuantumGizmoColors.LightBlue) |
| Draw the map's physics area. More...
|
|
QuantumGizmoEntry | PhysicsBuckets = new QuantumGizmoEntry(QuantumGizmoColors.LightBlue) |
| Draw the map's physics buckets. More...
|
|
JointGizmoEntry | PhysicsJoints |
| Draw the entity's physics joints. More...
|
|
QuantumGizmoEntry | PredictionArea = new QuantumGizmoEntry(QuantumGizmoColors.TransparentRed) { Enabled = true, DisableFill = true, OnlyDrawSelected = false } |
| Draw the prediction area. Only available at runtime. More...
|
|
Boolean | ScaleComponentsWithAgentRadius = true |
| Should NavMesh components be scaled with the agent radius? More...
|
|
QuantumGizmoEntry | SceneMeshCells = new QuantumGizmoEntry(QuantumGizmoColors.LightBlue) |
| Draw the cells of the scene mesh. More...
|
|
QuantumGizmoEntry | SceneMeshTriangles = new QuantumGizmoEntry(QuantumGizmoColors.LightBlue) |
| Draw the triangles of the scene mesh. More...
|
|
float | SelectedBrightness = 1.1f |
| How bright the gizmos are when selected. More...
|
|
QuantumGizmoEntry | StaticColliders = new PhysicsComponentGizmoEntry(QuantumGizmoColors.TransparentSkyBlue) |
| Draw the colliders that are currently static. More...
|
|
QuantumGizmoEntry | StaticMeshNormals = new QuantumGizmoEntry(QuantumGizmoColors.Red) |
| Draw the baked static mesh vertices. More...
|
|
QuantumGizmoEntry | StaticMeshTriangles = new QuantumGizmoEntry(QuantumGizmoColors.LightBlue) |
| Draw the baked static mesh vertices. More...
|
|
The gizmo settings for the Quantum game.