Quantum 3
3.0.9
Callback sent when a Unity scene unload begins. More...
Public Member Functions | |
| CallbackUnitySceneUnloadBegin (QuantumGame game) | |
| Initializes a new instance. More... | |
Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
| CallbackBase (int id, QuantumGame game) | |
| Constructor. More... | |
Public Member Functions inherited from Quantum.CallbackBase | |
| CallbackBase (int id) | |
| Create the callback with an id. More... | |
| CallbackBase (int id, IDeterministicGame game) | |
| Creates a callback with an id and a game. More... | |
Static Public Attributes | |
| const new int | ID = (int)UnityCallbackId.UnitySceneUnloadBegin |
| ID of the callback. More... | |
Properties | |
| string | SceneName [get, set] |
Properties inherited from Quantum.QuantumGame.CallbackBase | |
| new QuantumGame | Game [get, set] |
| The assigned game. More... | |
Properties inherited from Quantum.CallbackBase | |
| IDeterministicGame | Game [get, set] |
| The game that the callback is dispatched to. More... | |
Properties inherited from Quantum.IDispatchable | |
| IDeterministicGame | Game [get] |
| The game that the callback or event is dispatched to. More... | |
Properties inherited from Quantum.ICallbackUnityScene | |
| string | SceneName [get, set] |
| Name of the scene. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Quantum.QuantumGame.CallbackBase | |
| static Type | GetCallbackType (CallbackId id) |
| Maps the const callback id CallbackId to a callback system type. More... | |
Public Attributes inherited from Quantum.CallbackBase | |
| readonly int | ID |
| The callback id. More... | |
Callback sent when a Unity scene unload begins.
|
inline |
Initializes a new instance.
| game |
|
static |
ID of the callback.