Quantum 3
3.0.9
Public Member Functions | |
| void | AddCollision (FrameBase f, AssetGuid mapGuid, int staticColliderId, bool isTrigger) |
| void | AddCollision (FrameBase f, EntityRef entity) |
| bool | IsCollidingWith (FrameBase f, AssetGuid mapGuid, int staticColliderId, out int index) |
| bool | IsCollidingWith (FrameBase f, EntityRef entity, out int index) |
Static Public Member Functions | |
| static void | Serialize (void *ptr, FrameSerializer serializer) |
| Serializes a PhysicsCallbacks3D into a FrameSerializer. More... | |
Public Attributes | |
| CallbackFlags | Flags |
| Represents which collision callbacks will be called for the entity. See CallbackFlags for more information. More... | |
Static Public Attributes | |
| const int | SIZE = sizeof(CallbackFlags) + Ptr.SIZE + sizeof(int) + sizeof(int) |
| The size of the component (or struct/type) in-memory inside the Frame data-buffers or stack (when passed as value parameter). Not related to the snapshot payload this occupies, which is bit-packed and compressed. More... | |
Properties | |
| readonly Ptr | ListBufferPtr [get] |
| int | ListCount [get] |
|
inlinestatic |
Serializes a PhysicsCallbacks3D into a FrameSerializer.
| ptr | The pointer to the PhysicsCallbacks3D. |
| serializer | The FrameSerializer instance into which the struct will be serialized. |
|
static |
The size of the component (or struct/type) in-memory inside the Frame data-buffers or stack (when passed as value parameter). Not related to the snapshot payload this occupies, which is bit-packed and compressed.
| CallbackFlags Quantum.PhysicsCallbacks3D.Flags |
Represents which collision callbacks will be called for the entity. See CallbackFlags for more information.