Quantum 3 3.0.3

Protected Member Functions | List of all members
Quantum.SystemSignalsOnly Class Reference

This type of system does not have an Update() function. It is meant for systems that focus solely on implementing and receiving signals from other systems. By avoiding the Update loop, it helps you save some overhead. More...

Inheritance diagram for Quantum.SystemSignalsOnly:
Quantum.SystemBase Quantum.Core.EntityPrototypeSystem

Protected Member Functions

sealed override TaskHandle Schedule (Frame f, TaskHandle taskHandle)
 Nothing to schedule, this is a system just for signals that requires not task processing. More...
 

Additional Inherited Members

- Public Member Functions inherited from Quantum.SystemBase
 SystemBase ()
 Constructor. More...
 
 SystemBase (params SystemBase[] children)
 Create a new instance of a system with children. More...
 
 SystemBase (string scheduleSample)
 Create a new instance and setting the sample name. More...
 
virtual void OnDisabled (Frame f)
 Is called when the system was disabled for example after Frame.SystemDisable(Type). More...
 
virtual void OnEnabled (Frame f)
 Is called when the system was enabled for example after calling Frame.SystemEnable<T>() or during QuantumGame.InitSystems(Photon.Deterministic.DeterministicFrame). More...
 
virtual void OnInit (Frame f)
 Is called when the system is initialized. More...
 
TaskHandle OnSchedule (Frame f, TaskHandle taskHandle)
 Creates the task graph for the system. More...
 
- Properties inherited from Quantum.SystemBase
IEnumerable< SystemBaseChildSystems [get]
 The enumerable child systems. More...
 
IEnumerable< SystemBaseHierarchy [get]
 Creates the complete sub graph of child systems. More...
 
SystemBase ParentSystem [get]
 The parent system in the system hierarchy. More...
 
string ProfilerName [get]
 Profiler name. More...
 
Int32 RuntimeIndex [get]
 A unique index assigned to identify systems at runtime. More...
 
virtual Boolean StartEnabled [get, set]
 Set to true when the simulation should start with this system enabled. More...
 

Detailed Description

This type of system does not have an Update() function. It is meant for systems that focus solely on implementing and receiving signals from other systems. By avoiding the Update loop, it helps you save some overhead.

Always register new system types on the SystemsConfig.

Member Function Documentation

◆ Schedule()

sealed override TaskHandle Quantum.SystemSignalsOnly.Schedule ( Frame  f,
TaskHandle  taskHandle 
)
inlineprotectedvirtual

Nothing to schedule, this is a system just for signals that requires not task processing.

Implements Quantum.SystemBase.