(requires SteeringAgent and PathfinderAgent) More...
Inherits Quantum.IComponent.
Properties | |
byte | AvoidanceLayer [get, set] |
Agent avoidance layer. More... | |
int | AvoidanceMask [get, set] |
Agent avoidance mask. Agents with layers outside this mask are ignored. More... | |
byte | Priority [get, set] |
The avoidance priority level. More... | |
(requires SteeringAgent and PathfinderAgent)
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getset |
Agent avoidance mask. Agents with layers outside this mask are ignored.
Is potentially set to its original config value NavMeshPathfinder.SetConfig(FrameBase, EntityRef, NavMeshAgentConfig, bool).
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getset |
Agent avoidance layer.
Is potentially set to its original config value NavMeshPathfinder.SetConfig(FrameBase, EntityRef, NavMeshAgentConfig, bool).
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getset |
The avoidance priority level.
Priority (in non-legacy/fast mode) is only compared and split 0.25 and 0.75 between agents (required by reciprocal avoidance).
Most important = 0
Least important = 99
Is potentially set to its original config value NavMeshPathfinder.SetConfig(FrameBase, EntityRef, NavMeshAgentConfig, bool).