A component that will make the agent avoid other agents while calculating the navigation steering. Requires NavMeshSteeringAgent and NavMeshPathfinder.  
 More...
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| static void | Serialize (void *p, FrameSerializer serializer) | 
|  | Callback to serialize this component into a snapshot of the game state.  More... 
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| const int | SIZE = 40 | 
|  | The component size in bytes.  More... 
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A component that will make the agent avoid other agents while calculating the navigation steering. Requires NavMeshSteeringAgent and NavMeshPathfinder. 
◆ Serialize()
  
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          | static void Quantum.NavMeshAvoidanceAgent.Serialize | ( | void * | p, |  
          |  |  | FrameSerializer | serializer |  
          |  | ) |  |  |  | inlinestatic | 
 
Callback to serialize this component into a snapshot of the game state. 
- Parameters
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    | p | The component pointer |  | serializer | The serializer |  
 
 
 
◆ SIZE
  
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          | const int Quantum.NavMeshAvoidanceAgent.SIZE = 40 |  | static | 
 
The component size in bytes. 
 
 
◆ AvoidanceMask
  
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          | int Quantum.NavMeshAvoidanceAgent.AvoidanceMask |  | getset | 
 
 
◆ AvoidanceLayer
  
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          | byte Quantum.NavMeshAvoidanceAgent.AvoidanceLayer |  | getset | 
 
 
◆ Priority
  
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          | byte Quantum.NavMeshAvoidanceAgent.Priority |  | getset |