Implements MatchmakingReconnectInformation to save reconnect information to player prefs. This way the app can try to reconnect after app start.  
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Inherits MatchmakingReconnectInformation.
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| override void | Set (RealtimeClient client) | 
|  | Is a callback from matchmaking that triggers a successful connect that can then be stored.  More... 
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Implements MatchmakingReconnectInformation to save reconnect information to player prefs. This way the app can try to reconnect after app start. 
◆ Load()
  
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          | static MatchmakingReconnectInformation Quantum.QuantumReconnectInformation.Load | ( |  | ) |  |  | inlinestatic | 
 
Load the matchmaking information from player prefs. 
Always returns a valid object.
 
 
◆ Set()
  
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          | override void Quantum.QuantumReconnectInformation.Set | ( | RealtimeClient | client | ) |  |  | inline | 
 
Is a callback from matchmaking that triggers a successful connect that can then be stored. 
- Parameters
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    | client | Realtime client that created the connection. |  
 
 
 
◆ Reset()
  
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          | static void Quantum.QuantumReconnectInformation.Reset | ( |  | ) |  |  | inlinestatic | 
 
Reset the saved reconnect information. 
 
 
◆ Save()
Save the reconnect information to player prefs. 
- Parameters
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