Quantum 3
3.0.9
Defines a connection between a 2D Physics Body and an anchor, according to velocity and/or position constraints. The connected anchor can be a world-space position or another entity with at least a transform component. More...
Public Member Functions | |
| readonly override int | GetHashCode () |
| Overrides the hash code generation of this type. More... | |
Static Public Member Functions | |
| static void | Serialize (void *ptr, FrameSerializer serializer) |
| Serializes a Joint into a FrameSerializer. More... | |
Public Attributes | |
| FPVector2 | Anchor |
| The anchor offset, in the local space of the joint entity transform. This is the point considered for the joint constraints and where the joint forces are applied. More... | |
| FPVector2 | ConnectedAnchor |
| If the joint has a ConnectedEntity, this represents the anchor offset relative to it, in local space. Else, this is the position in world space considered as target anchor. More... | |
| EntityRef | ConnectedEntity |
| A target entity that this joint might be connected to. If set to EntityRef.None, the ConnectedAnchor represents the target anchor position in world space. The connected entity must have at least a Transform2D component. If it also has a non-kinematic PhysicsBody2D, joint forces are also computed and applied to it. More... | |
| DistanceJoint | DistanceJoint |
| Type-specific settings of a joint of type JointType.DistanceJoint. More... | |
| HingeJoint | HingeJoint |
| Type-specific settings of a joint of type JointType.HingeJoint. More... | |
| SpringJoint | SpringJoint |
| Type-specific settings of a joint of type JointType.SpringJoint. More... | |
| int | UserTag |
| A numerical tag that can be used to identify a joint or a group of joints. More... | |
Static Public Attributes | |
| const int | SIZE = OverlapStart + HingeJoint.SIZE |
| The size of the struct in bytes. More... | |
Properties | |
| bool? | Enabled [get, set] |
| If the constraints of this joint should be considered and resolved by the 2D Physics Engine. More... | |
| readonly JointType | Type [get] |
| The type of this joint, indicating which type-specific settings should be accessed. More... | |
Defines a connection between a 2D Physics Body and an anchor, according to velocity and/or position constraints. The connected anchor can be a world-space position or another entity with at least a transform component.
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inlinestatic |
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inline |
Overrides the hash code generation of this type.
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static |
The size of the struct in bytes.
| int Quantum.Physics2D.Joint.UserTag |
A numerical tag that can be used to identify a joint or a group of joints.
| FPVector2 Quantum.Physics2D.Joint.Anchor |
The anchor offset, in the local space of the joint entity transform. This is the point considered for the joint constraints and where the joint forces are applied.
| FPVector2 Quantum.Physics2D.Joint.ConnectedAnchor |
If the joint has a ConnectedEntity, this represents the anchor offset relative to it, in local space. Else, this is the position in world space considered as target anchor.
| EntityRef Quantum.Physics2D.Joint.ConnectedEntity |
A target entity that this joint might be connected to. If set to EntityRef.None, the ConnectedAnchor represents the target anchor position in world space. The connected entity must have at least a Transform2D component. If it also has a non-kinematic PhysicsBody2D, joint forces are also computed and applied to it.
| SpringJoint Quantum.Physics2D.Joint.SpringJoint |
Type-specific settings of a joint of type JointType.SpringJoint.
Different types of joints have their fields overlapping in memory. Thus, settings of a type different than this joint's Type might have fields with unexpected values.
| DistanceJoint Quantum.Physics2D.Joint.DistanceJoint |
Type-specific settings of a joint of type JointType.DistanceJoint.
Different types of joints have their fields overlapping in memory. Thus, settings of a type different than this joint's Type might have fields with unexpected values.
| HingeJoint Quantum.Physics2D.Joint.HingeJoint |
Type-specific settings of a joint of type JointType.HingeJoint.
Different types of joints have their fields overlapping in memory. Thus, settings of a type different than this joint's Type might have fields with unexpected values.
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get |
The type of this joint, indicating which type-specific settings should be accessed.
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getset |
If the constraints of this joint should be considered and resolved by the 2D Physics Engine.