Quantum 3
3.0.9
A graph series is the base class to render graphs in Unity. More...
Public Member Functions | |
| void | Initialize () |
| void | Restore () |
| virtual void | SetValues (float[] values, int offset, int samples) |
| Set the values to render More... | |
Public Attributes | |
| int | Samples => _samples |
| Returns the number of samples that can be displayed. More... | |
Protected Member Functions | |
| virtual void | OnInitialize () |
| virtual void | OnRestore () |
Protected Attributes | |
| Material | _material |
| The material to render the graph. More... | |
| int | _samples = 300 |
| The number of samples that are displayed. More... | |
| Image | _targetImage |
| The target image to render the graphs in. More... | |
| float[] | _values |
| The values to render. More... | |
| int | _valuesShaderPropertyID |
| Cache shared property. More... | |
A graph series is the base class to render graphs in Unity.
|
inlinevirtual |
Set the values to render
| values | Values array |
| offset | Offset to start reading values from the array |
| samples | Number of samples to display |
Reimplemented in Quantum.Profiling.QuantumGraphSeriesValue.
| int Quantum.Profiling.QuantumGraphSeries.Samples => _samples |
Returns the number of samples that can be displayed.
|
protected |
The target image to render the graphs in.
|
protected |
The number of samples that are displayed.
|
protected |
The values to render.
|
protected |
The material to render the graph.
|
protected |
Cache shared property.