Quantum 3
3.0.13
Includes all ui element bindings for the menu. More...
Public Attributes | |
| GameObject | AppVersionGroup |
The game object toggle the app version field visibility. Set to null to never use. More... | |
| GameObject | DisconnectButtonGroup |
| The game object to toggle the disconnect button visibility. More... | |
| GameObject | FooterGroup |
| Toggle the footer section visibility. More... | |
| GameObject | FpsGroup |
| The game object to toggle fps display. More... | |
| GameObject | MenuButtonGroup |
The toggle the menu button visibility. Set to null to never use. More... | |
| CanvasGroup | PanelGroup |
| The menu panel canvas group to toggle and set interactable state. More... | |
| GameObject | PopupGroup |
| The game object to toggle the popup screen visibility. More... | |
| GameObject | QuitButtonGroup |
| The game object to toggle the quit button visibility. More... | |
| GameObject | RegionDropdownGroup |
Should be null if region dropdown is disabled completely. Set to null to never use. More... | |
| GameObject | RoomInputGroup |
The game object to toggle the room name input section. Set to null to never use. More... | |
| GameObject | RoomPrivateToggleGroup |
The game object to toggle the private room checkbox. Set to null to never use. More... | |
| GameObject | SignalGroup |
The game object to toggle the signal strength and ping display. Set to null to never use. More... | |
| List< GameObject > | SignalIcons |
| The list of signal strength icons to toggle based on the ping value. More... | |
| GameObject | StartButtonGroup |
| The game object to toggle the play buttons visibility. More... | |
| GameObject | StatusGroup |
Toggle the status text visibility. Set to null to never use. More... | |
| GameObject | TabGroup |
Toggle the tabs section visibility. Set to null to never use. More... | |
| UnityEngine.UI.Toggle[] | TabInput |
| Maximum four tabs are supported (Tab. Array must have size of four. More... | |
Includes all ui element bindings for the menu.
| UnityEngine.UI.Toggle [] Quantum.QuantumStartUI.UIBindings.TabInput |
Maximum four tabs are supported (Tab. Array must have size of four.
| List<GameObject> Quantum.QuantumStartUI.UIBindings.SignalIcons |
The list of signal strength icons to toggle based on the ping value.
| CanvasGroup Quantum.QuantumStartUI.UIBindings.PanelGroup |
The menu panel canvas group to toggle and set interactable state.
| GameObject Quantum.QuantumStartUI.UIBindings.TabGroup |
Toggle the tabs section visibility. Set to null to never use.
| GameObject Quantum.QuantumStartUI.UIBindings.FooterGroup |
Toggle the footer section visibility.
| GameObject Quantum.QuantumStartUI.UIBindings.StartButtonGroup |
The game object to toggle the play buttons visibility.
| GameObject Quantum.QuantumStartUI.UIBindings.DisconnectButtonGroup |
The game object to toggle the disconnect button visibility.
| GameObject Quantum.QuantumStartUI.UIBindings.QuitButtonGroup |
The game object to toggle the quit button visibility.
| GameObject Quantum.QuantumStartUI.UIBindings.MenuButtonGroup |
The toggle the menu button visibility. Set to null to never use.
| GameObject Quantum.QuantumStartUI.UIBindings.PopupGroup |
The game object to toggle the popup screen visibility.
| GameObject Quantum.QuantumStartUI.UIBindings.SignalGroup |
The game object to toggle the signal strength and ping display. Set to null to never use.
| GameObject Quantum.QuantumStartUI.UIBindings.FpsGroup |
The game object to toggle fps display.
| GameObject Quantum.QuantumStartUI.UIBindings.RegionDropdownGroup |
Should be null if region dropdown is disabled completely. Set to null to never use.
| GameObject Quantum.QuantumStartUI.UIBindings.RoomInputGroup |
The game object to toggle the room name input section. Set to null to never use.
| GameObject Quantum.QuantumStartUI.UIBindings.RoomPrivateToggleGroup |
The game object to toggle the private room checkbox. Set to null to never use.
| GameObject Quantum.QuantumStartUI.UIBindings.AppVersionGroup |
The game object toggle the app version field visibility. Set to null to never use.
| GameObject Quantum.QuantumStartUI.UIBindings.StatusGroup |
Toggle the status text visibility. Set to null to never use.