Quantum 3
3.0.14
The server sends the start signal. More...
Public Member Functions | |
| override void | Serialize (Serializer serializer, BitStream stream) |
| The message serialization (writing and reading). More... | |
| override string | ToString () |
| Debug string with message content. More... | |
Public Attributes | |
| Boolean | Reconnect |
| Unused. More... | |
| Byte[] | RuntimeConfig |
| The runtime config to use. More... | |
| Double | ServerTime |
| The server time in seconds. More... | |
| DeterministicSessionConfig | SessionConfig |
| The session config to use. More... | |
| Boolean | WaitingForSnapshot |
| The client is flagged for waiting for a snapshot. More... | |
The server sends the start signal.
|
inlinevirtual |
The message serialization (writing and reading).
| serializer | Quantum protocol serializer |
| stream | The bitstream to write to or read from |
Implements Photon.Deterministic.Protocol.Message.
|
inline |
Debug string with message content.
| Boolean Photon.Deterministic.Protocol.SimulationStart.Reconnect |
Unused.
| Double Photon.Deterministic.Protocol.SimulationStart.ServerTime |
The server time in seconds.
| Boolean Photon.Deterministic.Protocol.SimulationStart.WaitingForSnapshot |
The client is flagged for waiting for a snapshot.
| Byte [] Photon.Deterministic.Protocol.SimulationStart.RuntimeConfig |
The runtime config to use.
| DeterministicSessionConfig Photon.Deterministic.Protocol.SimulationStart.SessionConfig |
The session config to use.